Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Iterative Attacks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scurvy_Platypus" data-source="post: 4819665" data-attributes="member: 43283"><p>Errr... I get the impression you feel the need to defend the Fighter's right to be cool or something. I'm not questioning that; I refuse to play casters in d20 and usually play fighters. I'm all about fighters not sucking and being redundant/useless/whatever negative you care to call it.</p><p></p><p></p><p></p><p>Sorta. So, the casters do damage in part pased on their level. Rogues do a sort of scaled bonus damage as well. Fighters... oh, they have to make an additional roll.</p><p></p><p>And of course, because of the way it's set up, it's not that _Fighters_ get to attack multiple folks at once... no, it's tied to BaB which means anyone that can pump up their BaB gets to tap into iterative attacks. Rogues and casters have their bonus damage "protected" from poaching by forcing people to invest levels in specific ways.</p><p></p><p>So I have to wonder if maybe it's not just better to scrap the whole iterative attack thing altogether. It slows down the game, everyone is doing it, and the way things are now, it's got to be fixed in some fashion that not everyone can agree to, although Wulf's fix seems reasonable enough to me.</p><p></p><p>In other words, it seems to me like Iterative Attacks are just there because they've always been there; it's a sacred cow. I'm trying to figure out why it _shouldn't_ be killed.</p><p></p><p>Now, if iterative attacks became a class feature of the Fighter... that's something I can see.</p><p></p><p>And before someone says, "It doesn't really slow things down that much"... with one person? Probably not. But every person at the table has to do iterative attacks, and that's where things really start slowing down. Especially since not everyone has all the bonuses for everything pre-figured (Bard Song, Haste, other stuff) so that means that instead of having to add up all those bonuses for a single attack, they do it for 2 and 3 attacks.</p><p></p><p>Yeah, you can complain that people should be more "prepared" or whatever, but let's face it, the world isn't perfect.</p><p></p><p></p><p></p><p>And I think _that_ is a pretty good point. But I still find myself thinking, "So?" It seems like there's a general tendency to use a small number of opponents in the first place. By default, 3.x doesn't have rules for mooks for example and most GMs seem to abhor the idea of having a lot of smaller minions that characters can chew through and look cool while doing it. In other words, they're using bigger monsters.</p><p></p><p>Just like I shouldn't have to make a Balance check to walk down the street, I'm not sure I should really have to roll the d20 3 different times just to whack one creature for a whole bunch of damage.</p><p></p><p>Pathfinder's Cleave feat seems to handle the attacking multiple targets too, so.... yeah. I guess everyone but me understands why Iterative Attacks for everyone is such a great idea.</p><p></p><p></p><p></p><p>This is 3.x. There's all kinds of stuff that affects/restricts your effectiveness. Last game, I was given the lovely opportunity to fail a Will save (that had to be over 21) for my Fighter or flee in panic after dropping my weapon (Thanks "Rise of the Runelords"). The basic premise of 3.x seems to be that at low levels, you're at the whim of the d20 roll. At higher levels, it's all about stacking bonuses.</p><p></p><p>By the time you're at the point where Iterative Attacks seem to matter (I'm currently 9th level), the d20 roll is instead functioning more like a random bonus, and it's more about having a massive starting bonus in the first place.</p><p></p><p>Or maybe I'm just a complete idiot. But that's how it seems to me.</p><p></p><p>Sorry Wulf, I'm not trying to hijack your thread here. I _think_ it's topical to your poll, but if this is pulling discussion away from what you want to focus on, I'm happy to start a new thread.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4819665, member: 43283"] Errr... I get the impression you feel the need to defend the Fighter's right to be cool or something. I'm not questioning that; I refuse to play casters in d20 and usually play fighters. I'm all about fighters not sucking and being redundant/useless/whatever negative you care to call it. Sorta. So, the casters do damage in part pased on their level. Rogues do a sort of scaled bonus damage as well. Fighters... oh, they have to make an additional roll. And of course, because of the way it's set up, it's not that _Fighters_ get to attack multiple folks at once... no, it's tied to BaB which means anyone that can pump up their BaB gets to tap into iterative attacks. Rogues and casters have their bonus damage "protected" from poaching by forcing people to invest levels in specific ways. So I have to wonder if maybe it's not just better to scrap the whole iterative attack thing altogether. It slows down the game, everyone is doing it, and the way things are now, it's got to be fixed in some fashion that not everyone can agree to, although Wulf's fix seems reasonable enough to me. In other words, it seems to me like Iterative Attacks are just there because they've always been there; it's a sacred cow. I'm trying to figure out why it _shouldn't_ be killed. Now, if iterative attacks became a class feature of the Fighter... that's something I can see. And before someone says, "It doesn't really slow things down that much"... with one person? Probably not. But every person at the table has to do iterative attacks, and that's where things really start slowing down. Especially since not everyone has all the bonuses for everything pre-figured (Bard Song, Haste, other stuff) so that means that instead of having to add up all those bonuses for a single attack, they do it for 2 and 3 attacks. Yeah, you can complain that people should be more "prepared" or whatever, but let's face it, the world isn't perfect. And I think _that_ is a pretty good point. But I still find myself thinking, "So?" It seems like there's a general tendency to use a small number of opponents in the first place. By default, 3.x doesn't have rules for mooks for example and most GMs seem to abhor the idea of having a lot of smaller minions that characters can chew through and look cool while doing it. In other words, they're using bigger monsters. Just like I shouldn't have to make a Balance check to walk down the street, I'm not sure I should really have to roll the d20 3 different times just to whack one creature for a whole bunch of damage. Pathfinder's Cleave feat seems to handle the attacking multiple targets too, so.... yeah. I guess everyone but me understands why Iterative Attacks for everyone is such a great idea. This is 3.x. There's all kinds of stuff that affects/restricts your effectiveness. Last game, I was given the lovely opportunity to fail a Will save (that had to be over 21) for my Fighter or flee in panic after dropping my weapon (Thanks "Rise of the Runelords"). The basic premise of 3.x seems to be that at low levels, you're at the whim of the d20 roll. At higher levels, it's all about stacking bonuses. By the time you're at the point where Iterative Attacks seem to matter (I'm currently 9th level), the d20 roll is instead functioning more like a random bonus, and it's more about having a massive starting bonus in the first place. Or maybe I'm just a complete idiot. But that's how it seems to me. Sorry Wulf, I'm not trying to hijack your thread here. I _think_ it's topical to your poll, but if this is pulling discussion away from what you want to focus on, I'm happy to start a new thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Iterative Attacks
Top