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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4820175" data-attributes="member: 710"><p>That is mostly a problem if it takes a long time to resolve each round.</p><p></p><p>So I guess it _is_ bad for D&D 3E, unless you fix that, too.</p><p></p><p>How would it work to add BAB to damage and increase the damage dice number by 1 at 6th, 11th and 16th level? </p><p></p><p>In addition, characters can always make two attacks at a -5 penalty, maybe a third at 11th level, and you don't get the extra damage dice then.</p><p></p><p>A nice "simulation" side effect: It might be more useful to make multiple attacks with small weapons, since the damage dice is not really all that impressive. </p><p></p><p>Feats like Two-Weapon Fighting would basically reduce this penalty to -2 _if_ you make one of the attacks with your off-hand. </p><p></p><p></p><p>Example: </p><p>Against AC 24 Monster: </p><p>Fighter 6, Str18, Greatsword +2, Weapon Focus, Weapon Specialisation: </p><p>- Single Attack: +13 melee, 4d6+14 damage (28 damage avg)</p><p>- Multiple Attacks: +8/+8 melee, 2d6+14 damage each (15 damage avg)</p><p></p><p></p><p>Rogue 6, Str14, Dex18, Shortsword +2, Weapon Finesse, Two-Weapon Fighting</p><p>- Single Attack: +10 melee, 1d6+10 damage +3d6 sneak attack (9.6 damage)</p><p>- Multiple Attacks: +8/+8 melee, 1d6+10 damage +3d6 sneak attack (12 damage)</p><p></p><p>Against AC 25 monster</p><p>Fighter 8, Str18, Greatsword +2, Weapon Focus, Weapon Specialisation: </p><p>- Single Attack: +15 melee, 4d6+16 damage (28 damage avg)</p><p>- Multiple Attacks: +10/+10 melee, 2d6+16 damage each (15 damage avg)</p><p></p><p></p><p>Rogue 8, Str14, Dex18, Shortsword +2, Weapon Finesse, Two-Weapon Fighting</p><p>- Single Attack: +12 melee, 2d6+12 damage +4d6 sneak attack (13.2 damage)</p><p>- Multiple Attacks: +10/+10 melee, 1d6+12 damage +4d6 sneak attack (14.75 damage)</p><p></p><p>Hmm... needs work. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4820175, member: 710"] That is mostly a problem if it takes a long time to resolve each round. So I guess it _is_ bad for D&D 3E, unless you fix that, too. How would it work to add BAB to damage and increase the damage dice number by 1 at 6th, 11th and 16th level? In addition, characters can always make two attacks at a -5 penalty, maybe a third at 11th level, and you don't get the extra damage dice then. A nice "simulation" side effect: It might be more useful to make multiple attacks with small weapons, since the damage dice is not really all that impressive. Feats like Two-Weapon Fighting would basically reduce this penalty to -2 _if_ you make one of the attacks with your off-hand. Example: Against AC 24 Monster: Fighter 6, Str18, Greatsword +2, Weapon Focus, Weapon Specialisation: - Single Attack: +13 melee, 4d6+14 damage (28 damage avg) - Multiple Attacks: +8/+8 melee, 2d6+14 damage each (15 damage avg) Rogue 6, Str14, Dex18, Shortsword +2, Weapon Finesse, Two-Weapon Fighting - Single Attack: +10 melee, 1d6+10 damage +3d6 sneak attack (9.6 damage) - Multiple Attacks: +8/+8 melee, 1d6+10 damage +3d6 sneak attack (12 damage) Against AC 25 monster Fighter 8, Str18, Greatsword +2, Weapon Focus, Weapon Specialisation: - Single Attack: +15 melee, 4d6+16 damage (28 damage avg) - Multiple Attacks: +10/+10 melee, 2d6+16 damage each (15 damage avg) Rogue 8, Str14, Dex18, Shortsword +2, Weapon Finesse, Two-Weapon Fighting - Single Attack: +12 melee, 2d6+12 damage +4d6 sneak attack (13.2 damage) - Multiple Attacks: +10/+10 melee, 1d6+12 damage +4d6 sneak attack (14.75 damage) Hmm... needs work. :erm: [/QUOTE]
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