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Iterative Attacks
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<blockquote data-quote="Blue" data-source="post: 4884799" data-attributes="member: 20564"><p>I really like this. Came here from a link so I missed the meat of the discussion.</p><p></p><p>Another place this is interesting is places where cumulative attacks have special meaning, like grapple. If makes changing from grappled to pinned and vice versa a bigger state change since you only have two attacks to do so instead of more.</p><p></p><p>I've got a couple of corner cases that I wonder if someone familiar with the math can look at. The system looks to work from my side, these are occasional things.</p><p></p><p>1. Value of "other" attack types. For example, tripping an opponent gives a bonus to hit for later attacks, but if you only have one other attack max that seems to devalue this.</p><p></p><p>2. Mixed normal and touch attacks. I've seen players do normal attacks for 1st and 2nd iterative attacks and then things like trips for the low end because it's touch attacks so still has a reasonable chance to hit.</p><p></p><p>3. Power attack, combat expertise and others that "spend" attack bonus. It seems like CE becomes more powerful (since you have a better overall chance to hit over your attacks), but it's not underpowered. PA has it's balance changed. Higher AB for some but lower for that first strike, and less attacks to add to. Don't know if it's weaker, stronger, or just has different balance points.</p></blockquote><p></p>
[QUOTE="Blue, post: 4884799, member: 20564"] I really like this. Came here from a link so I missed the meat of the discussion. Another place this is interesting is places where cumulative attacks have special meaning, like grapple. If makes changing from grappled to pinned and vice versa a bigger state change since you only have two attacks to do so instead of more. I've got a couple of corner cases that I wonder if someone familiar with the math can look at. The system looks to work from my side, these are occasional things. 1. Value of "other" attack types. For example, tripping an opponent gives a bonus to hit for later attacks, but if you only have one other attack max that seems to devalue this. 2. Mixed normal and touch attacks. I've seen players do normal attacks for 1st and 2nd iterative attacks and then things like trips for the low end because it's touch attacks so still has a reasonable chance to hit. 3. Power attack, combat expertise and others that "spend" attack bonus. It seems like CE becomes more powerful (since you have a better overall chance to hit over your attacks), but it's not underpowered. PA has it's balance changed. Higher AB for some but lower for that first strike, and less attacks to add to. Don't know if it's weaker, stronger, or just has different balance points. [/QUOTE]
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