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<blockquote data-quote="Forgefly" data-source="post: 4891639" data-attributes="member: 55352"><p>I am really impressed with the solution and am excited to implement it in my games. I do however have one player who will howl with frustration at the proposed change and wonder if someone could explain how the proposed change impacts the improved critical rapier fighter. </p><p></p><p>Just on the surface it seems that his damage will mirror the curve described by Wulf earlier across the center of the bell, but that the damage will be much lower against the high ac opponents.</p><p></p><p>Is this accurate? Does his damage output in the corner cases drop more than the "average" fighter</p><p></p><p>Secondly how does this impact character classes like the duskblade who get to cast a rider spell into each strike? </p><p></p><p>My understanding is that most characters will see an increase in hits per round across the majority of cases and so such a character will be better off (even though they are giving up an extra two swings which might be carrying phantasmal killer or disintegrate)</p><p></p><p>I appreciate any answers to these questions which will help me start using this idea much sooner. That and my Probability-fu is very weak.</p></blockquote><p></p>
[QUOTE="Forgefly, post: 4891639, member: 55352"] I am really impressed with the solution and am excited to implement it in my games. I do however have one player who will howl with frustration at the proposed change and wonder if someone could explain how the proposed change impacts the improved critical rapier fighter. Just on the surface it seems that his damage will mirror the curve described by Wulf earlier across the center of the bell, but that the damage will be much lower against the high ac opponents. Is this accurate? Does his damage output in the corner cases drop more than the "average" fighter Secondly how does this impact character classes like the duskblade who get to cast a rider spell into each strike? My understanding is that most characters will see an increase in hits per round across the majority of cases and so such a character will be better off (even though they are giving up an extra two swings which might be carrying phantasmal killer or disintegrate) I appreciate any answers to these questions which will help me start using this idea much sooner. That and my Probability-fu is very weak. [/QUOTE]
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