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It's 2023. Smartphones Exist. Horror Gaming Still Does, Too.
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<blockquote data-quote="MGibster" data-source="post: 9231904" data-attributes="member: 4534"><p>It's not the existance of camera phones that's a game changer it and of itself but their ubiquity. In 1994, if you carried a camera on your person at all times you were either a professional, a very enthusiastic hobbyist, a weirdo, or some combination thereof. There are more than 5.3 billion mobile phones on the planet right now and 83% of them have cameras. When I went to the mall with my friends in 1994 nobody had a camera on them. If I were to go to a mall with my friends today, close to 100% of them would have phones. </p><p></p><p>This does serve to make it a bit more difficult to suspend disbelief for a games like Werewolf which have whole secret societies of magical beings of some sort. But I'm generally willing to suspedn my disbelief to play a fun game. Delta Green explains that the supernatural is so vanishingly rare that even with the ubiquity of cameras it's hard to find. And in Vampire, even a large urban area like the San Francisco Bay Area you're only going to find like 70-100 vampires there. </p><p></p><p></p><p>But hardly anyone ever carried walkie talkies around. Even camping, I don't remember ever seeing someone with a radio who wasn't a park ranger or some other occupation where one would be necessary for them to do their job. As with the camera, it's the ubiquity of the phone itself. </p><p></p><p></p><p>I think the best course of action is to let the players use the internet for things they can reasonable expect to fine. Mythos tomes are pretty much out of course, but in Call of Cthulhu terms, I'd let them make a Library Use roll for mroe mundane things. Not everything has been digitized of course, but they might find the library has Carl Orne's papers in their archives which is open to the public.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9231904, member: 4534"] It's not the existance of camera phones that's a game changer it and of itself but their ubiquity. In 1994, if you carried a camera on your person at all times you were either a professional, a very enthusiastic hobbyist, a weirdo, or some combination thereof. There are more than 5.3 billion mobile phones on the planet right now and 83% of them have cameras. When I went to the mall with my friends in 1994 nobody had a camera on them. If I were to go to a mall with my friends today, close to 100% of them would have phones. This does serve to make it a bit more difficult to suspend disbelief for a games like Werewolf which have whole secret societies of magical beings of some sort. But I'm generally willing to suspedn my disbelief to play a fun game. Delta Green explains that the supernatural is so vanishingly rare that even with the ubiquity of cameras it's hard to find. And in Vampire, even a large urban area like the San Francisco Bay Area you're only going to find like 70-100 vampires there. But hardly anyone ever carried walkie talkies around. Even camping, I don't remember ever seeing someone with a radio who wasn't a park ranger or some other occupation where one would be necessary for them to do their job. As with the camera, it's the ubiquity of the phone itself. I think the best course of action is to let the players use the internet for things they can reasonable expect to fine. Mythos tomes are pretty much out of course, but in Call of Cthulhu terms, I'd let them make a Library Use roll for mroe mundane things. Not everything has been digitized of course, but they might find the library has Carl Orne's papers in their archives which is open to the public. [/QUOTE]
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