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It's a Good Thing D&D Isn't a Toy
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<blockquote data-quote="Celebrim" data-source="post: 7773361" data-attributes="member: 4937"><p>But exactly what D&D is does not translate to the screen well. The average game of D&D has almost no story or plot, and what plot it does have is greatly outweighed by the amount of time it spends on its main aesthetics of play - tactical skirmishes, loot boxes, character advancement as a mini-game. None of that translates well to non-interactive mediums, and attempts to write D&D as if it was a story invariably create adventures that are bad RPG elements.</p><p></p><p>Simply put, there is no D&D adventure path that makes a great story, and to the extent that there might be, Hasbro/WotC doesn't own many of them. Further, the vast majority of obvious IP to try to adapt to a non-interactive medium would strike the majority of viewers as being simultaneously derivative and yet at the same time requiring far too much exposition to get into the story. </p><p></p><p>The two you cite are notable in that for the most part <em>they aren't what D&D is either</em>. </p><p></p><p>The best chance of getting enough money put into something like Dragonlance so that it is going to be worthwhile (never mind that the audience has just seen a fantasy show featuring people riding on dragons) is to show that the brand isn't toxic. Consider for example that one of D&D's biggest exposures lately was 'Ready Player One' and neither the author of the novel nor the director of the movie saw fit to put any bit of what D&D actually is into the text of their work. The novel hand waves away the exploration of the dungeon completely, and the movie drops the entire concept. I think you vastly underestimate the amount of work of genius that would be required to adapt what D&D is to a non-interactive medium.</p><p></p><p>I personally am the kind of guy that enjoys watching live streams of people playing video games, and yet despite 30 years playing and obsessing over RPGs, I find watching someone else play an RPG too boring to endure. If you can't hook me on the idea of making an episodic TV series that reflects what D&D is then I'm not sure there is actually a market for that big enough to cover the expenses of producing what would be simply put the most expensive TV series of all time - vastly more expensive than even 'Game of Thrones'.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7773361, member: 4937"] But exactly what D&D is does not translate to the screen well. The average game of D&D has almost no story or plot, and what plot it does have is greatly outweighed by the amount of time it spends on its main aesthetics of play - tactical skirmishes, loot boxes, character advancement as a mini-game. None of that translates well to non-interactive mediums, and attempts to write D&D as if it was a story invariably create adventures that are bad RPG elements. Simply put, there is no D&D adventure path that makes a great story, and to the extent that there might be, Hasbro/WotC doesn't own many of them. Further, the vast majority of obvious IP to try to adapt to a non-interactive medium would strike the majority of viewers as being simultaneously derivative and yet at the same time requiring far too much exposition to get into the story. The two you cite are notable in that for the most part [I]they aren't what D&D is either[/I]. The best chance of getting enough money put into something like Dragonlance so that it is going to be worthwhile (never mind that the audience has just seen a fantasy show featuring people riding on dragons) is to show that the brand isn't toxic. Consider for example that one of D&D's biggest exposures lately was 'Ready Player One' and neither the author of the novel nor the director of the movie saw fit to put any bit of what D&D actually is into the text of their work. The novel hand waves away the exploration of the dungeon completely, and the movie drops the entire concept. I think you vastly underestimate the amount of work of genius that would be required to adapt what D&D is to a non-interactive medium. I personally am the kind of guy that enjoys watching live streams of people playing video games, and yet despite 30 years playing and obsessing over RPGs, I find watching someone else play an RPG too boring to endure. If you can't hook me on the idea of making an episodic TV series that reflects what D&D is then I'm not sure there is actually a market for that big enough to cover the expenses of producing what would be simply put the most expensive TV series of all time - vastly more expensive than even 'Game of Thrones'. [/QUOTE]
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