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<blockquote data-quote="Celebrim" data-source="post: 7773664" data-attributes="member: 4937"><p>What does that mean?</p><p></p><p></p><p></p><p>What does that mean? Please explain what these two spirits are, and how the tools of the game have been completely transformed. How is 5e D&D disturbingly different from "old school D&D", and in particular can you show that 5e D&D cannot be played in an "old school" fashion? Come to think of it, I may need a definition of "old school D&D" from you as well.</p><p></p><p></p><p></p><p>What percentage of D&D games do you think are occurring in bars and clubs, compared to more traditional formats? Also, this isn't a new thing either as you can find examples of gamers meeting and playing in bars going back decades, and to the extent that it has become more common it may have more to do with changes in the culture of bars and the widening of the subcultures that bars explicitly cater to than it does with changes to RPGs. Consider the rise of board gaming cafes and 8-bit bars.</p><p></p><p></p><p></p><p>What does this mean, and how can you sustain the claim that this is new in the light of content like 'Chronicles of the Dragon Lance', 'Curse of the Azure Bonds', the Shadowdale/Tantras/Waterdeep trilogy, the Dark Sun modules, and even things like the 'Desert of Desolation' trilogy or the module 'Beyond the Crystal Cave'? Frankly, compared to past fads in gaming style, I'd not consider the current one to heavily emphasize story telling and narrative reward.</p><p></p><p></p><p></p><p>One of my college papers discussed this interplay between RPGs as a leisure activity and RPGs as a psychotherapy and training tool in 1993. </p><p></p><p></p><p></p><p>I have no idea what you mean by that, but are you suggesting that 5e D&D - which is at the heart of the current 'revitalization movement' - requires a different classification than table top RPG?</p><p></p><p></p><p></p><p>Great. Unfortunately, I haven't a clue what you are talking about.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7773664, member: 4937"] What does that mean? What does that mean? Please explain what these two spirits are, and how the tools of the game have been completely transformed. How is 5e D&D disturbingly different from "old school D&D", and in particular can you show that 5e D&D cannot be played in an "old school" fashion? Come to think of it, I may need a definition of "old school D&D" from you as well. What percentage of D&D games do you think are occurring in bars and clubs, compared to more traditional formats? Also, this isn't a new thing either as you can find examples of gamers meeting and playing in bars going back decades, and to the extent that it has become more common it may have more to do with changes in the culture of bars and the widening of the subcultures that bars explicitly cater to than it does with changes to RPGs. Consider the rise of board gaming cafes and 8-bit bars. What does this mean, and how can you sustain the claim that this is new in the light of content like 'Chronicles of the Dragon Lance', 'Curse of the Azure Bonds', the Shadowdale/Tantras/Waterdeep trilogy, the Dark Sun modules, and even things like the 'Desert of Desolation' trilogy or the module 'Beyond the Crystal Cave'? Frankly, compared to past fads in gaming style, I'd not consider the current one to heavily emphasize story telling and narrative reward. One of my college papers discussed this interplay between RPGs as a leisure activity and RPGs as a psychotherapy and training tool in 1993. I have no idea what you mean by that, but are you suggesting that 5e D&D - which is at the heart of the current 'revitalization movement' - requires a different classification than table top RPG? Great. Unfortunately, I haven't a clue what you are talking about. [/QUOTE]
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