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<blockquote data-quote="Man in the Funny Hat" data-source="post: 7773937" data-attributes="member: 32740"><p>Of course.</p><p>Okay, put it this way:</p><p>Describe Star Wars - but without a single reference to Luke, Han, Leia, Chewbacca, Obi-wan, R2D2 or C3PO - none of the places they've been in the past, where they want to go now, or why they want to go there, none of their personalities, nothing they do or say, etc. Do that and you have Star Wars as an adventure module. You have The Empire, Vader as the BBEG #1, Moff Tarkin as BBEG #2, and stolen plans for the Death Star. You don't have Princess Leia, the "diplomat" up to her neck in the Rebellion, you don't have the droid that gets the plans away when Leia is captured, you don't have Luke who intercepts the plans when encounters with Jawas end up putting R2D2 and C3PO in his lap, nor do you have Kenobi living nearby Luke, nor Han and Chewie who can get them all off the planet and on a collision course to rescue Leia, meet up with the Rebellion at last and destroy the Death Star.</p><p></p><p>WHO has stolen the plans? They can't get to the Rebellion as planned - so where do they go? Why do they go there? To get help? From whom? How can they help? Assume that the module intends that at least one PC with the plans be captured and a later part of the module would then be the rescue of that PC. Who gets captured and why? How do the players get the plans somewhere safe - and where would that be? In the movie the intent was to get the plans to Kenobi, but end up intercepted by Luke. So who is this Luke PC? A jawa? A Sand Person? A resident of Mos Eisley? Is the action even taking place over Tatooine, or is it Hoth, or Endor, or Yavin IV, or Coruscant? Is Kenobi a reclusive former general or is Kenobia a former fiance of Han's, or is Kenobi Fett an enforcer for a crime lord, or is KNO-B a droid wandering lost in a desert?</p><p></p><p>It could have unfolded with Han and Chewie smuggling the plans on the Millenium Falcon only to be captured. But Han hides the plans in a smuggling hold. He gives orders to R2 to get help, who gets away in an escape pod. R2 is looking for <u>Leia</u> because she's with the Rebellion but because of interaction with jawas meets... Kenobi, an old, retired Jedi. Kenobi is training Luke in The Force to make him the first new Jedi, so he goes to their farm to get brother-and-sister team Luke and Leia. R2 gives the message to Leia. They all go to Mos Eisley and hire droid captain C3PO and go to free Han and Chewie and get the plans from the Millenium Falcon hold before they're discovered... It's the same characters and the same module, but already a very DIFFERENT movie.</p><p></p><p>The MODULE is nothing. THE CHARACTERS are the movie. Until you populate a blank module with protagonists, with player characters, you don't have a movie of any interest or value. When you populate Star Wars with a disenchanted farmboy on an out-of-the-way planet, a scoundrel smuggler and his furry co-pilot, a princess who's up to her neck in The Rebellion and who sends a droid on a mission to get the plans to a local and reclusive former Jedi Knight and General in the former Republic... THEN you have a movie of interest.</p><p></p><p>It doesn't matter what module you base it on, or what campaign setting you use for a D&D movie. What matters are the CHARACTERS. You can then drop those characters into adventure after adventure if they are compelling and interesting and it's nearly irrelevant what the adventure is - the appeal is the characters and their actions in whatever situation they DO find themselves in.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 7773937, member: 32740"] Of course. Okay, put it this way: Describe Star Wars - but without a single reference to Luke, Han, Leia, Chewbacca, Obi-wan, R2D2 or C3PO - none of the places they've been in the past, where they want to go now, or why they want to go there, none of their personalities, nothing they do or say, etc. Do that and you have Star Wars as an adventure module. You have The Empire, Vader as the BBEG #1, Moff Tarkin as BBEG #2, and stolen plans for the Death Star. You don't have Princess Leia, the "diplomat" up to her neck in the Rebellion, you don't have the droid that gets the plans away when Leia is captured, you don't have Luke who intercepts the plans when encounters with Jawas end up putting R2D2 and C3PO in his lap, nor do you have Kenobi living nearby Luke, nor Han and Chewie who can get them all off the planet and on a collision course to rescue Leia, meet up with the Rebellion at last and destroy the Death Star. WHO has stolen the plans? They can't get to the Rebellion as planned - so where do they go? Why do they go there? To get help? From whom? How can they help? Assume that the module intends that at least one PC with the plans be captured and a later part of the module would then be the rescue of that PC. Who gets captured and why? How do the players get the plans somewhere safe - and where would that be? In the movie the intent was to get the plans to Kenobi, but end up intercepted by Luke. So who is this Luke PC? A jawa? A Sand Person? A resident of Mos Eisley? Is the action even taking place over Tatooine, or is it Hoth, or Endor, or Yavin IV, or Coruscant? Is Kenobi a reclusive former general or is Kenobia a former fiance of Han's, or is Kenobi Fett an enforcer for a crime lord, or is KNO-B a droid wandering lost in a desert? It could have unfolded with Han and Chewie smuggling the plans on the Millenium Falcon only to be captured. But Han hides the plans in a smuggling hold. He gives orders to R2 to get help, who gets away in an escape pod. R2 is looking for [U]Leia[/U] because she's with the Rebellion but because of interaction with jawas meets... Kenobi, an old, retired Jedi. Kenobi is training Luke in The Force to make him the first new Jedi, so he goes to their farm to get brother-and-sister team Luke and Leia. R2 gives the message to Leia. They all go to Mos Eisley and hire droid captain C3PO and go to free Han and Chewie and get the plans from the Millenium Falcon hold before they're discovered... It's the same characters and the same module, but already a very DIFFERENT movie. The MODULE is nothing. THE CHARACTERS are the movie. Until you populate a blank module with protagonists, with player characters, you don't have a movie of any interest or value. When you populate Star Wars with a disenchanted farmboy on an out-of-the-way planet, a scoundrel smuggler and his furry co-pilot, a princess who's up to her neck in The Rebellion and who sends a droid on a mission to get the plans to a local and reclusive former Jedi Knight and General in the former Republic... THEN you have a movie of interest. It doesn't matter what module you base it on, or what campaign setting you use for a D&D movie. What matters are the CHARACTERS. You can then drop those characters into adventure after adventure if they are compelling and interesting and it's nearly irrelevant what the adventure is - the appeal is the characters and their actions in whatever situation they DO find themselves in. [/QUOTE]
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