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"It's a joke name, sir."
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<blockquote data-quote="William Ronald" data-source="post: 2190854" data-attributes="member: 426"><p>I have seen some bad names, such as Typewriterus Ringerus and worse.</p><p></p><p>I think that the advice that Joshua Dyal gave from Ray Wenninger's Dungeoncraft articles was quite good.</p><p></p><p>Additonally, consider the Internet as a resource. I have a few naming related links in the Maps and Other Campaign Resources in my thread. In particular, I would like to recommend a very good linguistic web site: <a href="http://www.mydictionary.com" target="_blank">MyDictionary.com</a>. The site has links to many foreign languages from around the world. Also, there are links for such artificial languages as Sindarin and Klingon. </p><p></p><p>Perhaps one consideration about names is one that applies to many elements of a good game: Does the name (or description, event) contribute or at least not interfere with the flow of a game. Some bad names will probably disrupt the feel of a given game. I realize there is a long tradition of bad names and puns in gaming products. (See the World of Greyhawk or the Forgotten Realms for a few examples. ) Yet I like to think that it is up to a GM and the players to give a campaign a feel of fun and perhaps some internal consistency. So, having a party of Baklunish adventurers in Greyhawk with such names as Adnan, Turhan, and Vashti might give an air of the exotic. However, having a character with the name Hardli Ben Sober, Upchuk the Barbarian or Princess Oolala tends to distract from the adventure. (The first name is from an old Three Stooges short, and the last two are from an old Dragon article on names that I remember reading ages ago. Some problems in gaming seem to be chronic.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2190854, member: 426"] I have seen some bad names, such as Typewriterus Ringerus and worse. I think that the advice that Joshua Dyal gave from Ray Wenninger's Dungeoncraft articles was quite good. Additonally, consider the Internet as a resource. I have a few naming related links in the Maps and Other Campaign Resources in my thread. In particular, I would like to recommend a very good linguistic web site: [URL=http://www.mydictionary.com]MyDictionary.com[/URL]. The site has links to many foreign languages from around the world. Also, there are links for such artificial languages as Sindarin and Klingon. Perhaps one consideration about names is one that applies to many elements of a good game: Does the name (or description, event) contribute or at least not interfere with the flow of a game. Some bad names will probably disrupt the feel of a given game. I realize there is a long tradition of bad names and puns in gaming products. (See the World of Greyhawk or the Forgotten Realms for a few examples. ) Yet I like to think that it is up to a GM and the players to give a campaign a feel of fun and perhaps some internal consistency. So, having a party of Baklunish adventurers in Greyhawk with such names as Adnan, Turhan, and Vashti might give an air of the exotic. However, having a character with the name Hardli Ben Sober, Upchuk the Barbarian or Princess Oolala tends to distract from the adventure. (The first name is from an old Three Stooges short, and the last two are from an old Dragon article on names that I remember reading ages ago. Some problems in gaming seem to be chronic.) [/QUOTE]
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