It's a peach

nedjer

Adventurer
Blogged briefly earlier on how things were looking a shade pear-shaped on the download front. Turns out the design is a peach.

D&D had gone from a straightforward shared language to a shared language with a dialect that everyone was supposed to like and learn. By stripping back to a straightforward shared language and plugging in hooks to other dialects the design team have turned a statue into a plinth.

Sure there are details missing and adjustments to be made - but as it is the game could be fun to homebrew. And, yes, their server dude could do with some new kit.

However, structurally, it's a peach and they maybe deserve a round of applause :)
 

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It's better than I expected in some areas, but there are a few spots which need a lot of work. ...a few unusual math issues I noticed while doing a quick game with a friend earlier. I'm assuming some of those things will be changed between now and the final product, but we'll see.

I'm still a bit unclear on the playstyle. It seems to have slightly more of a nod toward realism than 4th edition, but I'm still not sure if I'd use the system for a few of my more in depth game ideas. This is a thought I'll have to revisit once there is more depth added to the game system.
 

I'm still a bit unclear on the playstyle. It seems to have slightly more of a nod toward realism than 4th edition, but I'm still not sure if I'd use the system for a few of my more in depth game ideas. This is a thought I'll have to revisit once there is more depth added to the game system.

That's part of what I'm liking. It seems genuinely open to supporting combative styles plus more storytelling and exploration based stuff. Not clear quite how all that'll pan out - but I can see how one or all options could fit into sessions.
 

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