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It's a trap! Builds that seem good, but...
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5641917" data-attributes="member: 35909"><p>Vital Strike would be a lot better if tumble had not been nerfed. You could actually make a decent hit and run skirmisher using vital strike feats. But since tumble is what it is, any enemy that gets sick of you kiting it will just charge and lock you into full attack melee combat, at which point the attack ratios make continued skirmishing a much less appealing/feasible option.</p><p></p><p>Vital Strike is by no means a trap feat chain, though. It's just not something I'd prioritize generally. If you can get flight and a reach weapon (to avoid AoOs), Flyby Attacking with Vital Strike can be a decent tactic. It won't kill nearly as fast as a full attacking barbarian, but it can certainly be a good harassing tactic. Vital Strike is also good on any turn you can't full attack for whatever reason. The surprise round. The round you move into melee. If a ranged weapon user, any round you need to move and thus can't Rapid Shot. And it's damn sexy to use with a readied attack (especially if it's a set vs. charge w/ a brace weapon <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />)</p><p></p><p>My issue with the trap label is it's hard to decipher what "seems good," as that will vary person to person. Something like vow of poverty instantly looks like dog turd to me, but for someone not familiar with how INCREDIBLY important magic items are in D&D, especially for non-casters, maybe it's not so obvious. I honestly have no way of knowing such a person's perspective.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5641917, member: 35909"] Vital Strike would be a lot better if tumble had not been nerfed. You could actually make a decent hit and run skirmisher using vital strike feats. But since tumble is what it is, any enemy that gets sick of you kiting it will just charge and lock you into full attack melee combat, at which point the attack ratios make continued skirmishing a much less appealing/feasible option. Vital Strike is by no means a trap feat chain, though. It's just not something I'd prioritize generally. If you can get flight and a reach weapon (to avoid AoOs), Flyby Attacking with Vital Strike can be a decent tactic. It won't kill nearly as fast as a full attacking barbarian, but it can certainly be a good harassing tactic. Vital Strike is also good on any turn you can't full attack for whatever reason. The surprise round. The round you move into melee. If a ranged weapon user, any round you need to move and thus can't Rapid Shot. And it's damn sexy to use with a readied attack (especially if it's a set vs. charge w/ a brace weapon :D) My issue with the trap label is it's hard to decipher what "seems good," as that will vary person to person. Something like vow of poverty instantly looks like dog turd to me, but for someone not familiar with how INCREDIBLY important magic items are in D&D, especially for non-casters, maybe it's not so obvious. I honestly have no way of knowing such a person's perspective. [/QUOTE]
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