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It's a trap! Builds that seem good, but...
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5642479" data-attributes="member: 23094"><p>By this logic, absolutely nothing is a trap, because even playing a one-armed, one-eyed, lamed kobold minion can result in a fun RPG session.</p><p></p><p>While the scope creep in the definition of "trap" may make it slightly less useful for purposes of discussion, deciding instead that the word is absolutely meaningless is even worse.</p><p></p><p>You mention Vital Strike as not seeming like a trap option to you, but as SotS has pointed out, you're already relying on one houserule / misinterpretation to make it as useful as it is for you.</p><p></p><p>The problem for Vital Strike is that it works best for creatures who only have a single, big attack - things like T-Rexes, or other natural weapon-using creatures. This generally does not describe PC types, who past a certain point rely more on bonus damage from other sources than their weapons' base dice, it works much less effectively, especially since most of those bonuses apply on their interative attacks.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5642479, member: 23094"] By this logic, absolutely nothing is a trap, because even playing a one-armed, one-eyed, lamed kobold minion can result in a fun RPG session. While the scope creep in the definition of "trap" may make it slightly less useful for purposes of discussion, deciding instead that the word is absolutely meaningless is even worse. You mention Vital Strike as not seeming like a trap option to you, but as SotS has pointed out, you're already relying on one houserule / misinterpretation to make it as useful as it is for you. The problem for Vital Strike is that it works best for creatures who only have a single, big attack - things like T-Rexes, or other natural weapon-using creatures. This generally does not describe PC types, who past a certain point rely more on bonus damage from other sources than their weapons' base dice, it works much less effectively, especially since most of those bonuses apply on their interative attacks. [/QUOTE]
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