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It's a trap! Builds that seem good, but...
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<blockquote data-quote="DumbPaladin" data-source="post: 5642671" data-attributes="member: 90770"><p>It doesn't seem like a trap when I can do 8d6 once each round, no. And my mentioning using it with Spring Attack was a mistake -- I know better. It can't be. I don't think Vital Strike can be combined with any feat currently existing in PF other than Power Attack, and a couple new feats released in Ultimate Combat.</p><p></p><p>But the "I get 3 attacks a round" thing is not a situation I've ever found worked for me. I just finished playing a CL 16 sorcadin who had 3 attacks per round. I never, EVER hit a bad guy 3 times in a round -- my -10 to hit attack (the 3rd attack of the round) usually could ONLY hit on a 20. Barring me receiving an extra attack at my full BAB, there is only <strong>realistically </strong>one chance for me to hit the bad guy.</p><p></p><p>For people who have issues with not rolling 19-19-19 each round during combat, paying attention to a second option that throws away the -5 and -10 penalty (and eventually -15) attack attempts seems like a VERY good idea.</p><p></p><p>If I only did 1d6 damage per round, Vital Strike would be very unimpressive. But if I can do 4d6 damage when standing toe-to-toe with a bad guy, and improve that to 8d6 by giving up my attacks that already have very little chance to hit ... that doesn't seem like a "trap" at all, and the people who label anything they don't consider to be optimal a "trap" begin to look rather histrionic.</p><p></p><p>That's one of my points. The other is the fact that, yes, I can have fun with practically every option ... so to someone like me, perhaps the "trap" term never works. </p><p></p><p>I don't consider it a trap, as others do, to play a character who is not more powerful than all other PCs in a party.</p></blockquote><p></p>
[QUOTE="DumbPaladin, post: 5642671, member: 90770"] It doesn't seem like a trap when I can do 8d6 once each round, no. And my mentioning using it with Spring Attack was a mistake -- I know better. It can't be. I don't think Vital Strike can be combined with any feat currently existing in PF other than Power Attack, and a couple new feats released in Ultimate Combat. But the "I get 3 attacks a round" thing is not a situation I've ever found worked for me. I just finished playing a CL 16 sorcadin who had 3 attacks per round. I never, EVER hit a bad guy 3 times in a round -- my -10 to hit attack (the 3rd attack of the round) usually could ONLY hit on a 20. Barring me receiving an extra attack at my full BAB, there is only [B]realistically [/B]one chance for me to hit the bad guy. For people who have issues with not rolling 19-19-19 each round during combat, paying attention to a second option that throws away the -5 and -10 penalty (and eventually -15) attack attempts seems like a VERY good idea. If I only did 1d6 damage per round, Vital Strike would be very unimpressive. But if I can do 4d6 damage when standing toe-to-toe with a bad guy, and improve that to 8d6 by giving up my attacks that already have very little chance to hit ... that doesn't seem like a "trap" at all, and the people who label anything they don't consider to be optimal a "trap" begin to look rather histrionic. That's one of my points. The other is the fact that, yes, I can have fun with practically every option ... so to someone like me, perhaps the "trap" term never works. I don't consider it a trap, as others do, to play a character who is not more powerful than all other PCs in a party. [/QUOTE]
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