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It's a trap! Builds that seem good, but...
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<blockquote data-quote="JacktheRabbit" data-source="post: 5644303" data-attributes="member: 525"><p>First off you need to remmeber that there really are no bad builds.</p><p></p><p> A character concept exists to fit the players need. Now there are some mutually exclusive builds that do not work because they require certain things to work together that just cannot work for one reason or another. But that is something different. </p><p></p><p>What most of the people here "seem" to be talking about is suboptimal builds. I hate this sort of thinking, first off it hands the game to the dice hungry power gamers. I do not want them to own my game or any game that I play in.</p><p></p><p>Are there some builds that do not crush in combat as well as others? Of course there are, at least of course there are when your running modules which are designed around a rather generic party format. But in a campaign run by a decent DM there are no bad builds. When I DM I tailor the challenge to the party and its members. If a player wants to run a monk then I make sure that one of the long term foes of the party is something a monk works well against. I might add in some wizard or sorcery cult, they are two classes that the skills of a monk works well against. I am not going to make the only foes plate armored and buffed anti-paladins with armor classes in the low to mid 40s.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 5644303, member: 525"] First off you need to remmeber that there really are no bad builds. A character concept exists to fit the players need. Now there are some mutually exclusive builds that do not work because they require certain things to work together that just cannot work for one reason or another. But that is something different. What most of the people here "seem" to be talking about is suboptimal builds. I hate this sort of thinking, first off it hands the game to the dice hungry power gamers. I do not want them to own my game or any game that I play in. Are there some builds that do not crush in combat as well as others? Of course there are, at least of course there are when your running modules which are designed around a rather generic party format. But in a campaign run by a decent DM there are no bad builds. When I DM I tailor the challenge to the party and its members. If a player wants to run a monk then I make sure that one of the long term foes of the party is something a monk works well against. I might add in some wizard or sorcery cult, they are two classes that the skills of a monk works well against. I am not going to make the only foes plate armored and buffed anti-paladins with armor classes in the low to mid 40s. [/QUOTE]
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