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"It's a Trap! Do Not Enter!"
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2746350" data-attributes="member: 12332"><p>My favorite is the "Out Of Place Statue" ... you see those in old modules all the time. It's the international sign for "Basilisk Ahead".</p><p></p><p>I have plans for a BBEG who is going to place "Basilisk-craft" statues around the entrance to his personal bedchambers. Most parties I've ran or been a part of have usually decided to bypass the obvious basilisk grounds and "come back later" since nobody really wants the chance of rolling a one and getting turned to stone.</p><p></p><p>Usually the sign of an upcoming trap is an otherwise empty room that probably could be used. Which is why I never really use traps. Though I DID have an entire dungeon chock to the brim full of evil confoundery traps. The actual entrance to the "lair" was about ten feet through the front door, through a secret door. The door had a DC 10 lower than a normal secret door, and I even gave the party a mediocre Survival DC to check for sign that there was a rather heavily-traveled door there.</p><p></p><p>The rest of the dungeon was very dusty and unused ... I gave the rogue a Knowledge check to determine that nothing in any of the rooms he cared to check had been touched in, oh, about 28 years. </p><p></p><p>They were quite thorough in their exploration in every area BEYOND the original section by the secret door ... which they failed all of the rolls near and didn't find. They went on to spring every trap and fight every undead and elemental in the joint ... finding absolutely nothing of any real value.</p><p></p><p>It was my "retro" module ... nothing in the trap-filled nonsensical portion of the dungeon had been used since 1977. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The rest of the compound was entirely trap free, of course.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2746350, member: 12332"] My favorite is the "Out Of Place Statue" ... you see those in old modules all the time. It's the international sign for "Basilisk Ahead". I have plans for a BBEG who is going to place "Basilisk-craft" statues around the entrance to his personal bedchambers. Most parties I've ran or been a part of have usually decided to bypass the obvious basilisk grounds and "come back later" since nobody really wants the chance of rolling a one and getting turned to stone. Usually the sign of an upcoming trap is an otherwise empty room that probably could be used. Which is why I never really use traps. Though I DID have an entire dungeon chock to the brim full of evil confoundery traps. The actual entrance to the "lair" was about ten feet through the front door, through a secret door. The door had a DC 10 lower than a normal secret door, and I even gave the party a mediocre Survival DC to check for sign that there was a rather heavily-traveled door there. The rest of the dungeon was very dusty and unused ... I gave the rogue a Knowledge check to determine that nothing in any of the rooms he cared to check had been touched in, oh, about 28 years. They were quite thorough in their exploration in every area BEYOND the original section by the secret door ... which they failed all of the rolls near and didn't find. They went on to spring every trap and fight every undead and elemental in the joint ... finding absolutely nothing of any real value. It was my "retro" module ... nothing in the trap-filled nonsensical portion of the dungeon had been used since 1977. :) The rest of the compound was entirely trap free, of course. --fje [/QUOTE]
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