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"It's a Trap! Do Not Enter!"
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<blockquote data-quote="The Curious D1" data-source="post: 2746453" data-attributes="member: 39014"><p>Part of one of my party's preparations for a painful adventure the next day included (surprise!) a night drinking in the local pub. Perchance, one of the characters, an assassin fond of all things informative, decided to study the writing on the bar table for a bit (he was focused on trying to get names, specifically, so that he could emulate relations with locals) and I secretly passed to him 6 scrawled messages that he found, 5 of which were unrelated.</p><p></p><p>Turns out, he paid attention, but didn't notice until about two rounds too late.</p><p></p><p>They were headed to a strange temple made up of mountain caverns that in Ancient times were frequented by Monks. There were many traps and obstacles within, originally used as training purposes, some of which were broken over time and no longer functioned, but others that still worked perfectly and were quite fatal if you had no knowledge of their whereabouts. </p><p></p><p>Eventually, on their quest to hunt an artifact within the very center of the temple, they came upon three tunnels, each having distinct floor panels before them. Detect traps told them that the first tunnel had a weight-trap, that probably quickly sealed off all four entrances (including the way they had just came) as well as set off the 200 hundred or so large and/or sharp wooden and/or stone objects held up at the sides of the great room (with large iron chains holding their weight, all poised and ready to swing fast and hard).</p><p></p><p>Upon closer inspection, disarming seemed VERY dangerous, and the very large width of the thin floor panel made getting past such without setting off the trap unlikely with normal means. </p><p></p><p>They pondered using rope, using magic (though earlier the use of magic had set off some traps as if they might have been designed that way), and attempting to battle through the trap head-on. While they pondered they began to notice more oddities about the room, such as spear-sized holes all along the walls and floor and the possibility of cauldrons of greek fire that might light the stone objects on fire before releasing. </p><p></p><p>So they decided to check the other two tunnels, in hopes of finding a way to disarm the large death-trap or maybe find a hidden entrance into the first tunnel. The second tunnel looked very narrow and as if it curved upwards (the general direction they had just come from was up, so they did not like that idea). </p><p></p><p>So they chose the third. Which they wandered down, had an encounter, and mid-battle unintentionally set off a trap that sent seemingly random ceiling "tiles" thrusting to meet the ground with crushing titanic force (after revealing that they were large stone pillars and not mere tiles). The pattern of falling pillars chased them further down the tunnel extremely quickly, but they barely made it without getting caught by any of them. </p><p></p><p>What important piece of info had the assassin recieved?</p><p></p><p>Oh, just something he chalked up to being a local saying about a very famous and potent local brew called "Path of Death", which he had ordered previously and enjoyed, even though it completely desoberized him. It said something to the effect of "If I can't tell the difference between the first Path and the third Path, then let me rise up and prove it in this second! -Abbott Milnar of One-Too-Many" <<edited due to failed memory roll on my part>></p><p></p><p>Oh, did I mention the third tunnel curved at one point and actually was the first tunnel? </p><p></p><p> <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="The Curious D1, post: 2746453, member: 39014"] Part of one of my party's preparations for a painful adventure the next day included (surprise!) a night drinking in the local pub. Perchance, one of the characters, an assassin fond of all things informative, decided to study the writing on the bar table for a bit (he was focused on trying to get names, specifically, so that he could emulate relations with locals) and I secretly passed to him 6 scrawled messages that he found, 5 of which were unrelated. Turns out, he paid attention, but didn't notice until about two rounds too late. They were headed to a strange temple made up of mountain caverns that in Ancient times were frequented by Monks. There were many traps and obstacles within, originally used as training purposes, some of which were broken over time and no longer functioned, but others that still worked perfectly and were quite fatal if you had no knowledge of their whereabouts. Eventually, on their quest to hunt an artifact within the very center of the temple, they came upon three tunnels, each having distinct floor panels before them. Detect traps told them that the first tunnel had a weight-trap, that probably quickly sealed off all four entrances (including the way they had just came) as well as set off the 200 hundred or so large and/or sharp wooden and/or stone objects held up at the sides of the great room (with large iron chains holding their weight, all poised and ready to swing fast and hard). Upon closer inspection, disarming seemed VERY dangerous, and the very large width of the thin floor panel made getting past such without setting off the trap unlikely with normal means. They pondered using rope, using magic (though earlier the use of magic had set off some traps as if they might have been designed that way), and attempting to battle through the trap head-on. While they pondered they began to notice more oddities about the room, such as spear-sized holes all along the walls and floor and the possibility of cauldrons of greek fire that might light the stone objects on fire before releasing. So they decided to check the other two tunnels, in hopes of finding a way to disarm the large death-trap or maybe find a hidden entrance into the first tunnel. The second tunnel looked very narrow and as if it curved upwards (the general direction they had just come from was up, so they did not like that idea). So they chose the third. Which they wandered down, had an encounter, and mid-battle unintentionally set off a trap that sent seemingly random ceiling "tiles" thrusting to meet the ground with crushing titanic force (after revealing that they were large stone pillars and not mere tiles). The pattern of falling pillars chased them further down the tunnel extremely quickly, but they barely made it without getting caught by any of them. What important piece of info had the assassin recieved? Oh, just something he chalked up to being a local saying about a very famous and potent local brew called "Path of Death", which he had ordered previously and enjoyed, even though it completely desoberized him. It said something to the effect of "If I can't tell the difference between the first Path and the third Path, then let me rise up and prove it in this second! -Abbott Milnar of One-Too-Many" <<edited due to failed memory roll on my part>> Oh, did I mention the third tunnel curved at one point and actually was the first tunnel? :] [/QUOTE]
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