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"It's a Trap! Do Not Enter!"
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<blockquote data-quote="Baron Opal" data-source="post: 2746494" data-attributes="member: 10433"><p>Back in the day I used to run a tournament game called Circle Hold. It was an eight hour game where you were invited to bring your 10+ level character and I would do my best to kill the lot of you (legally...). It was rather clever (I thought) and most people didn't get killed until the last couple hours or so. I ran it about twelve times, and about ten parties made it to the castle in the center of the seven concentric rings.</p><p></p><p>About half way through the castle there were three doors. Two of the doors were made out of certain materials and had special locks that were thematically appropriate to the situation. The middle door was of plain wood and its lock was broken. On the door was some leather nailed to the door with a dagger. On the leather was written, in blood, of course, "This is a death trap. DO NOT ENTER!"</p><p></p><p>Heh...</p><p></p><p>Go on, enter. You know you want to...</p><p></p><p>Fully half of the parties went in. A couple of other parties only had one or two people go in. I found Grimtooth's Traps to be a useful resource, but I improved it to make the trap fiendishly complex. Most people were reduced to paste, but two characters and one party did make it out. One party flat out refused to partake, and they were the ones who ultimatly defeated Circle Hold.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 2746494, member: 10433"] Back in the day I used to run a tournament game called Circle Hold. It was an eight hour game where you were invited to bring your 10+ level character and I would do my best to kill the lot of you (legally...). It was rather clever (I thought) and most people didn't get killed until the last couple hours or so. I ran it about twelve times, and about ten parties made it to the castle in the center of the seven concentric rings. About half way through the castle there were three doors. Two of the doors were made out of certain materials and had special locks that were thematically appropriate to the situation. The middle door was of plain wood and its lock was broken. On the door was some leather nailed to the door with a dagger. On the leather was written, in blood, of course, "This is a death trap. DO NOT ENTER!" Heh... Go on, enter. You know you want to... Fully half of the parties went in. A couple of other parties only had one or two people go in. I found Grimtooth's Traps to be a useful resource, but I improved it to make the trap fiendishly complex. Most people were reduced to paste, but two characters and one party did make it out. One party flat out refused to partake, and they were the ones who ultimatly defeated Circle Hold. [/QUOTE]
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