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"It's a Trap! Do Not Enter!"
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<blockquote data-quote="Sammael" data-source="post: 2749217" data-attributes="member: 4475"><p>Last night, our party entered an underground complex to look for our lost dwarven friend (former party member) who went in there alone to explore. We found his charred corpse (or what was left of it) in the middle of a huge chamber aptly named "Chamber of the Test of Fire." Around him were remains of three bonfires he had lit in three circles, apparently to start the Test. So... what does our barbarian do? He pulls some rags out of his backpack and burns them at the three indicated spots, thus summoning three noble salamanders.</p><p></p><p>We (1) had no intention of going deeper into the dungeon at the time (the Test had to be passed to open the door that led further on), (2) had at least two more pressing things to do at the time, and (3) hadn't made any preparations to fight fire-based creatures (despite the obvious clues). My character didn't stop the barbarian because he was seriously shaken by the dwarf's death.</p><p></p><p>All in all, we nearly died (except my character, who didn't get as much as a scratch, thanks to his flying capability). And for nothing - when we were done, everybody was too battered to move on, and, as I said, we had far more pressing matters to attend to. So we left the dungeon to the dwarves who had arrived after us to search it, after eliminating what was probably the biggest threat to them (and one of our key goals is to... eliminate those dwarves). Miserable failure.</p></blockquote><p></p>
[QUOTE="Sammael, post: 2749217, member: 4475"] Last night, our party entered an underground complex to look for our lost dwarven friend (former party member) who went in there alone to explore. We found his charred corpse (or what was left of it) in the middle of a huge chamber aptly named "Chamber of the Test of Fire." Around him were remains of three bonfires he had lit in three circles, apparently to start the Test. So... what does our barbarian do? He pulls some rags out of his backpack and burns them at the three indicated spots, thus summoning three noble salamanders. We (1) had no intention of going deeper into the dungeon at the time (the Test had to be passed to open the door that led further on), (2) had at least two more pressing things to do at the time, and (3) hadn't made any preparations to fight fire-based creatures (despite the obvious clues). My character didn't stop the barbarian because he was seriously shaken by the dwarf's death. All in all, we nearly died (except my character, who didn't get as much as a scratch, thanks to his flying capability). And for nothing - when we were done, everybody was too battered to move on, and, as I said, we had far more pressing matters to attend to. So we left the dungeon to the dwarves who had arrived after us to search it, after eliminating what was probably the biggest threat to them (and one of our key goals is to... eliminate those dwarves). Miserable failure. [/QUOTE]
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