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<blockquote data-quote="Lalato" data-source="post: 5479028" data-attributes="member: 9171"><p>No skill checks were called for. A character had cast Detect Magic... so it was already known that the trap was magical in nature.</p><p></p><p>I think the descriptions could have been better from the players. Either the description was possibly to specific... or too vague in some cases. In a couple of cases a player referenced a specific skill (that wasn't Arcana, but related to it like Spell Craft or Use Magic Device). However, some player actions should probably have triggered something.</p><p></p><p>One character attempted to make an arcane attack through the magical barrier that had the PCs trapped. The description noted that the attack went through the magical barrier, but had no effect on the statue. One would think at that point that some kind of skill check might have been given in order for the character to understand what happened. Instead no further information was given... so it was up to the player to try something else.</p><p></p><p>But I don't want to dwell on the specifics of this particular encounter too much. I'm a bit more interested in hearing about how other folks deal with skill checks in their games. Do they ever just ask for appropriate skill checks as a matter of course. Or is it a bit more triggered by roleplay and player description of actions.</p><p></p><p>For what it's worth... in most games I've played there is a combination of the two. So maybe there is a continuum of playstyles where on one end you have the DM call for appropriate checks automatically and on the other end you have almost no skill checks called at all and it's all reliant on player knowledge and roleplay. I think my preferred style is somewhere in the middle of that.</p></blockquote><p></p>
[QUOTE="Lalato, post: 5479028, member: 9171"] No skill checks were called for. A character had cast Detect Magic... so it was already known that the trap was magical in nature. I think the descriptions could have been better from the players. Either the description was possibly to specific... or too vague in some cases. In a couple of cases a player referenced a specific skill (that wasn't Arcana, but related to it like Spell Craft or Use Magic Device). However, some player actions should probably have triggered something. One character attempted to make an arcane attack through the magical barrier that had the PCs trapped. The description noted that the attack went through the magical barrier, but had no effect on the statue. One would think at that point that some kind of skill check might have been given in order for the character to understand what happened. Instead no further information was given... so it was up to the player to try something else. But I don't want to dwell on the specifics of this particular encounter too much. I'm a bit more interested in hearing about how other folks deal with skill checks in their games. Do they ever just ask for appropriate skill checks as a matter of course. Or is it a bit more triggered by roleplay and player description of actions. For what it's worth... in most games I've played there is a combination of the two. So maybe there is a continuum of playstyles where on one end you have the DM call for appropriate checks automatically and on the other end you have almost no skill checks called at all and it's all reliant on player knowledge and roleplay. I think my preferred style is somewhere in the middle of that. [/QUOTE]
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