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It's a Wand! It's a Crossbow Bolt! It's a Floor Wax!
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<blockquote data-quote="ARandomGod" data-source="post: 2643159" data-attributes="member: 17296"><p>Actually, I was talking about the 20-12-10-8 version, when I said you'd be just as likely to get way fewer charges... the 20-12-10-8-6 you should be statistically more likely to get more than 50 charges than less than 50. Which is something I'd want in this for two reasons</p><p></p><p>1) Few people in my game groups buy/use wands. It just feels like you're throwing money away when you're buying something that you know will be gond soon</p><p></p><p>2) In general the people I play with would look at the "break even" wand and be even more leery. Because the odds are good that you're going to get less than 50 charges out of any single wand. Sure, the odds are also good that you'll get MORE than 50. But that's not so much the point. First Rule of Gaming: Avoid the negative. Second Rule: Seek the positive.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>Cause it's only a few more, and it's enough to make the gamble 'worth it'. Plus I'd want to encourage wand useage. Other gaming group's opinions of wasting capital on charged items might be extremely different, and so this extra incentive to take a risk might not be needed.</p><p></p><p></p><p></p><p>I don't know... economically speaking you're rather foolish to NOT be the one running the lottery. And just because buying fifty tickets is 50x as foolish as buying one ticket is, that doesn't mean that each purchase of a ticket isn't a little foolish. </p><p></p><p>But yes, I'll admit that with enough effort an educated person can make a reasonable (or at least reasonable sounding) justification arguement for just about anything.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2643159, member: 17296"] Actually, I was talking about the 20-12-10-8 version, when I said you'd be just as likely to get way fewer charges... the 20-12-10-8-6 you should be statistically more likely to get more than 50 charges than less than 50. Which is something I'd want in this for two reasons 1) Few people in my game groups buy/use wands. It just feels like you're throwing money away when you're buying something that you know will be gond soon 2) In general the people I play with would look at the "break even" wand and be even more leery. Because the odds are good that you're going to get less than 50 charges out of any single wand. Sure, the odds are also good that you'll get MORE than 50. But that's not so much the point. First Rule of Gaming: Avoid the negative. Second Rule: Seek the positive. Cause it's only a few more, and it's enough to make the gamble 'worth it'. Plus I'd want to encourage wand useage. Other gaming group's opinions of wasting capital on charged items might be extremely different, and so this extra incentive to take a risk might not be needed. I don't know... economically speaking you're rather foolish to NOT be the one running the lottery. And just because buying fifty tickets is 50x as foolish as buying one ticket is, that doesn't mean that each purchase of a ticket isn't a little foolish. But yes, I'll admit that with enough effort an educated person can make a reasonable (or at least reasonable sounding) justification arguement for just about anything. [/QUOTE]
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