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It's a Wand! It's a Crossbow Bolt! It's a Floor Wax!
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<blockquote data-quote="Coredump" data-source="post: 2673272" data-attributes="member: 6939"><p>Just to be clear. Did you roll each of them once and add them? Or did you keep rolling the D20 over and over, until you got a 1. Then start rolling the D12 over and over....</p><p></p><p>I think people are confused about the mechanic. The way it works is you do *not* get D20 charges.</p><p></p><p>The way it works is each time you use the wand, you roll a D20, and as long as you roll a 2-20, nothing happens. Use it again, roll it again,and again, and again, etc. One of these times, it will roll a '1'. Then the next time you use it, you roll a D12, as long as you roll a 2-11, nothing happens. When you finally roll a '1', you need to switch to the D8, then D6, then D4.</p><p></p><p>Now, what is not obvious, is the average.</p><p>Take a D12, keep rolling until you get a '1'. Count how many times that was. </p><p>Now do it again, and again, and again...... </p><p>Most of the time, it will take about 7 to 10 rolls, sometimes only 1, or 5, or 11. But sometimes, it will make it to 15, or 21, or 38. If you do it enough, and add the numbers up, you will find the average is..... 12.</p><p>This holds for all the dice, the *average* will be a 20 from the D20, a 12 from the D12, 8, 6, 4... for a total of 50.</p><p></p><p>Now, like the D12, most of the wands will have charges around 40-50, some will have only 20, or 32, or 39. But some will have 57, or 73, or 162. On the *average*, they will have 50 charges each.</p><p></p><p>Hope that helps. None of this was obvious to any of us, it was a combined effort from a number of geeks working out the fine points. We may still have gotten some things wrong, but we caught most of our mistakes... I think.</p></blockquote><p></p>
[QUOTE="Coredump, post: 2673272, member: 6939"] Just to be clear. Did you roll each of them once and add them? Or did you keep rolling the D20 over and over, until you got a 1. Then start rolling the D12 over and over.... I think people are confused about the mechanic. The way it works is you do *not* get D20 charges. The way it works is each time you use the wand, you roll a D20, and as long as you roll a 2-20, nothing happens. Use it again, roll it again,and again, and again, etc. One of these times, it will roll a '1'. Then the next time you use it, you roll a D12, as long as you roll a 2-11, nothing happens. When you finally roll a '1', you need to switch to the D8, then D6, then D4. Now, what is not obvious, is the average. Take a D12, keep rolling until you get a '1'. Count how many times that was. Now do it again, and again, and again...... Most of the time, it will take about 7 to 10 rolls, sometimes only 1, or 5, or 11. But sometimes, it will make it to 15, or 21, or 38. If you do it enough, and add the numbers up, you will find the average is..... 12. This holds for all the dice, the *average* will be a 20 from the D20, a 12 from the D12, 8, 6, 4... for a total of 50. Now, like the D12, most of the wands will have charges around 40-50, some will have only 20, or 32, or 39. But some will have 57, or 73, or 162. On the *average*, they will have 50 charges each. Hope that helps. None of this was obvious to any of us, it was a combined effort from a number of geeks working out the fine points. We may still have gotten some things wrong, but we caught most of our mistakes... I think. [/QUOTE]
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It's a Wand! It's a Crossbow Bolt! It's a Floor Wax!
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