Uller
Adventurer
A while back, the guy I share DM responsibilities with in our group (we take turns running two seperate campaigns) had a long arguement about the rules for social skills and even ability scores like Wisdom and Charisma. The origin of the arguement was that I wanted to include spells like Owl's Wisdom and Eagle's Splendor in our game.
His point was that spells like that (and the fact they can affect skills like diplomacy, bluff and sense motive) turns role-playing into "roll-playing". He said things like: Back in 2e, AD&D and even OD&D the DM and the players could have converstations and role-play out these situations. In 3e, the player could say something like "I want to find out if there are any rumors about X" and the DM could just roll a Gather Information check and tell him the results and that would be completely "by-the-book 3e D&D". He went on to say that 3e is just wargaming rules packaged as an RPG (funny...sometimes his games turn into full-fledged wargames...).
My point was that it is all in how the group wants to play it. Now we have rules where spells and skills of the _character_ can have an effect on role-play situations and that's a GOOD thing. It is fun (to me) that a character can use a spell like Eagle's splendor to subtley affect the outcome of a RP situation. Whether the DM just rolls the dice to determine the outcome or plays it out (or some combination of the two) is entirely up to the DM and the players. The DM just rolling a GI check for some inconsequential thing to keep the game moving or role-plays it out is no different than the DM just rolling a Search check when a rogue wants to search for traps and saying "You don't find anything" and moving on or going into intricately detailed descriptions of how the search is performed and what the rogue finds. It's all up to the DM and how much the players want to participate.
I think I have the case and point with the encounter we are currently playing out in my PBeM game. Two of the players wanted to go into town to find out if any bounty hunters have expressed interest in a bounty the local merchant's guild has put out on a beast that is ravaging an important trade route. The PCs want to know if they have any potential competition or allies in fighting this creature. Now...this could, by the rules, simply be resolved by me rolling a gather information check and saying "You find out X". I decided that this is a) worth spending some story time on and b) a chance to introduce a couple of interesting NPCs that might help the party...
So I rolled the GI check. They succeeded. Rather than just say: You find X, I decided the result means they found the people who know the information they are looking for and they will be willing to talk to them if the PCs play their cards right.
So now I am running a full-fledged RP encounter in the merchants guild. They've met four different NPCs, found some of the information they needed and now the NPCs that might be able to help them (and want the PCs' help) are trying to talk the PCs into joining forces. Since it is PBeM, everything is typed. We've had three pages of typed RP and there is still much to be done in this encounter. I've rolled a GI check, two diplomacy checks, two sense motive checks and a spot check. So we're role-playing AND the skills and ability scores of the PCs are affecting the outcome of the encounter the same way their sword and spell slinging abilities affect the outcome of a battle...It's all good IMO...
D&D 3e is just a wargame packaged as an RPG: Bull.
His point was that spells like that (and the fact they can affect skills like diplomacy, bluff and sense motive) turns role-playing into "roll-playing". He said things like: Back in 2e, AD&D and even OD&D the DM and the players could have converstations and role-play out these situations. In 3e, the player could say something like "I want to find out if there are any rumors about X" and the DM could just roll a Gather Information check and tell him the results and that would be completely "by-the-book 3e D&D". He went on to say that 3e is just wargaming rules packaged as an RPG (funny...sometimes his games turn into full-fledged wargames...).
My point was that it is all in how the group wants to play it. Now we have rules where spells and skills of the _character_ can have an effect on role-play situations and that's a GOOD thing. It is fun (to me) that a character can use a spell like Eagle's splendor to subtley affect the outcome of a RP situation. Whether the DM just rolls the dice to determine the outcome or plays it out (or some combination of the two) is entirely up to the DM and the players. The DM just rolling a GI check for some inconsequential thing to keep the game moving or role-plays it out is no different than the DM just rolling a Search check when a rogue wants to search for traps and saying "You don't find anything" and moving on or going into intricately detailed descriptions of how the search is performed and what the rogue finds. It's all up to the DM and how much the players want to participate.
I think I have the case and point with the encounter we are currently playing out in my PBeM game. Two of the players wanted to go into town to find out if any bounty hunters have expressed interest in a bounty the local merchant's guild has put out on a beast that is ravaging an important trade route. The PCs want to know if they have any potential competition or allies in fighting this creature. Now...this could, by the rules, simply be resolved by me rolling a gather information check and saying "You find out X". I decided that this is a) worth spending some story time on and b) a chance to introduce a couple of interesting NPCs that might help the party...
So I rolled the GI check. They succeeded. Rather than just say: You find X, I decided the result means they found the people who know the information they are looking for and they will be willing to talk to them if the PCs play their cards right.
So now I am running a full-fledged RP encounter in the merchants guild. They've met four different NPCs, found some of the information they needed and now the NPCs that might be able to help them (and want the PCs' help) are trying to talk the PCs into joining forces. Since it is PBeM, everything is typed. We've had three pages of typed RP and there is still much to be done in this encounter. I've rolled a GI check, two diplomacy checks, two sense motive checks and a spot check. So we're role-playing AND the skills and ability scores of the PCs are affecting the outcome of the encounter the same way their sword and spell slinging abilities affect the outcome of a battle...It's all good IMO...
D&D 3e is just a wargame packaged as an RPG: Bull.