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<blockquote data-quote="Uller" data-source="post: 1427188" data-attributes="member: 413"><p>Well...he's not incorrect really. By the book, if a player says his PC wants to go into town to find out information, you roll the GI check and give him the results. </p><p></p><p>But by the book if a player announces that his character kills the guard at the city gate, you roll the dice and tell him whether or not you hit. But as a DM, you're not going to do that, are you? Your going to describe the event and its immediate consequences. You're going to talk about the reactions of the townspeople as they watch in horror as the guard is cut down...murdered right before their eyes. You're going to describe the sounds of trumpets blowing and bells ringing to sound the alarm that the town is under attack by the PCs. Eventually your going to describe the sound of the gallows dropping open and the momentary feeling of weightlessness just before the rope goes tight... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>None of that is "by the book". The rules don't spend much time covering the consequences of the PCs actions. That is what DMs are for...they take the rules and use them as tools to help the players tell their tale. Sometimes you just roll it (like when the same PC attacks a mook in a dungeon). Sometimes you go into role-playing mode.</p></blockquote><p></p>
[QUOTE="Uller, post: 1427188, member: 413"] Well...he's not incorrect really. By the book, if a player says his PC wants to go into town to find out information, you roll the GI check and give him the results. But by the book if a player announces that his character kills the guard at the city gate, you roll the dice and tell him whether or not you hit. But as a DM, you're not going to do that, are you? Your going to describe the event and its immediate consequences. You're going to talk about the reactions of the townspeople as they watch in horror as the guard is cut down...murdered right before their eyes. You're going to describe the sounds of trumpets blowing and bells ringing to sound the alarm that the town is under attack by the PCs. Eventually your going to describe the sound of the gallows dropping open and the momentary feeling of weightlessness just before the rope goes tight... :cool: None of that is "by the book". The rules don't spend much time covering the consequences of the PCs actions. That is what DMs are for...they take the rules and use them as tools to help the players tell their tale. Sometimes you just roll it (like when the same PC attacks a mook in a dungeon). Sometimes you go into role-playing mode. [/QUOTE]
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