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It's Almost the Season for WOTC layoff!
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<blockquote data-quote="OchreJelly" data-source="post: 5359588" data-attributes="member: 62056"><p><span style="font-family: 'Arial'">I won’t focus on playing “vegas odds” on an individuals’ livelihood. I won’t beleaguer the point since many others have said what I feel about that.</span></p><p> </p><p> <span style="font-family: 'Arial'">However, in an effort to contribute to the thread in a less offensive manner I’ll approach it like this:</span></p><p> </p><p> <span style="font-family: 'Arial'">Is this sort of behavior actually unique to WoTC or game design in general? I hear all the time about video game developers just getting a game out the door and then firing off half the staff, or worse the studio gets shut down. It just seems to me this is more indicative of an industry that focuses on big long-term projects. Once those projects are done, be it a video game or a new rpg edition, some creative staff is often cut.</span></p></blockquote><p></p>
[QUOTE="OchreJelly, post: 5359588, member: 62056"] [FONT=Arial]I won’t focus on playing “vegas odds” on an individuals’ livelihood. I won’t beleaguer the point since many others have said what I feel about that.[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]However, in an effort to contribute to the thread in a less offensive manner I’ll approach it like this:[/FONT] [FONT=Arial] [/FONT] [FONT=Arial]Is this sort of behavior actually unique to WoTC or game design in general? I hear all the time about video game developers just getting a game out the door and then firing off half the staff, or worse the studio gets shut down. It just seems to me this is more indicative of an industry that focuses on big long-term projects. Once those projects are done, be it a video game or a new rpg edition, some creative staff is often cut.[/FONT] [/QUOTE]
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It's Almost the Season for WOTC layoff!
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