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It's Almost the Season for WOTC layoff!
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<blockquote data-quote="nedjer" data-source="post: 5365808" data-attributes="member: 83796"><p>Having clearly established that Paizo offer a form of Internship that merits a solid recommendation . . .</p><p></p><p>Paizo have made a real success of exploiting a strong niche, added value to their core system, set up a tight e-commerce operation and made money. We now find them recruiting staff and, presumably, looking for further growth. </p><p></p><p>There may be more growth in out AD&Ding AD&D, but that doesn't grow the market as a whole or build a wider community. Which leads me to ask: do Paizo (or others) have plans or a commitment to making TRPGs more accessible to kids, youths and/ or female gamers?</p><p></p><p>There are regular threads here and elsewhere, (such as 'RPGs and Kids' or the current 'What Do You Do for RPGs'), which make it clear that parents 'in the know' place a high 'value' on getting their kids into TRPGs. The posts in such threads consistently show girls and boys getting involved at relatively early ages with positive outcomes reported time and again.</p><p></p><p>So, will anyone commit, on any level, to going beyond that short ,(well-intentioned), but unfortunate D&D Adventure that was aimed at kids (something of Hesiod?)?</p><p></p><p>For example, illustration heavy, short scenarios with flexible rails and a balance of gameplay elements alongside combat. Or special offer family bundle packs. Icon self-certificating of products by age, graphic violence and any sexual content. Videos/ cartoon videos that promote RPGs as a whole instead of a recent WotC Githyanki specific effort. A handy to carry, 'Starter/ Youth' Edition, which takes out Vanilla Dark such as Demons, Summonings, Devils and the kind of backstory in Dragon Age. (Large Tarantula Hawk Wasp variants and Vampire variants are just as scary, but less likely to leave a parent open to having to explain themselves).</p></blockquote><p></p>
[QUOTE="nedjer, post: 5365808, member: 83796"] Having clearly established that Paizo offer a form of Internship that merits a solid recommendation . . . Paizo have made a real success of exploiting a strong niche, added value to their core system, set up a tight e-commerce operation and made money. We now find them recruiting staff and, presumably, looking for further growth. There may be more growth in out AD&Ding AD&D, but that doesn't grow the market as a whole or build a wider community. Which leads me to ask: do Paizo (or others) have plans or a commitment to making TRPGs more accessible to kids, youths and/ or female gamers? There are regular threads here and elsewhere, (such as 'RPGs and Kids' or the current 'What Do You Do for RPGs'), which make it clear that parents 'in the know' place a high 'value' on getting their kids into TRPGs. The posts in such threads consistently show girls and boys getting involved at relatively early ages with positive outcomes reported time and again. So, will anyone commit, on any level, to going beyond that short ,(well-intentioned), but unfortunate D&D Adventure that was aimed at kids (something of Hesiod?)? For example, illustration heavy, short scenarios with flexible rails and a balance of gameplay elements alongside combat. Or special offer family bundle packs. Icon self-certificating of products by age, graphic violence and any sexual content. Videos/ cartoon videos that promote RPGs as a whole instead of a recent WotC Githyanki specific effort. A handy to carry, 'Starter/ Youth' Edition, which takes out Vanilla Dark such as Demons, Summonings, Devils and the kind of backstory in Dragon Age. (Large Tarantula Hawk Wasp variants and Vampire variants are just as scary, but less likely to leave a parent open to having to explain themselves). [/QUOTE]
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