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<blockquote data-quote="las" data-source="post: 178955" data-attributes="member: 889"><p>Knight of Dramore</p><p>(On to land, on to Dramore we can win there, not here on this leaky thing)</p><p> Dramoren Caption to his squad.</p><p> Dramore is hard to beat on there home for some strange resin the can draw strength from the land. As they learn to fight with the land of dramore under them something, not even many scholars can figure out what in all the time they have been recording the history of dramore. The people of Okeshe might hate dramore with a passion but even they are not so brainless as to attack dramore or any of its lands it might own.</p><p>Hit Die: d10</p><p></p><p>Requirements</p><p>To qualify to become a knight of dramore (Kod), a character must fulfill all the following criteria.</p><p> Alignment: Any nonevil and nonchaotic</p><p> Base Attack Bonus: +4</p><p> Region: Dramore</p><p> Skills: Concentration 4 ranks, Iaijutsu Focus 5 ranks.</p><p> Feats: Endurance, Iron Will, Power Attack, and Toughness</p><p> Language: Dramen</p><p> Special: Membership in the knights of dramore</p><p></p><p>Knight of Dramore</p><p>Class level----BaB-----Fort save---Ref save---Will save---Special</p><p>-----1-----------+1----------+2-----------+2---------+0-----------Rallying Cry</p><p>-----2-----------+2----------+3-----------+3---------+0-----------Home Turf +2</p><p>-----3-----------+3----------+3-----------+3---------+1-----------Sudden action</p><p>-----4-----------+4----------+4-----------+4---------+1-----------Home Turf +4</p><p>-----5-----------+5----------+4-----------+4---------+1-----------Damage Reduction 1/-</p><p>-----6-----------+6----------+5-----------+5---------+2-----------Home Turf +6</p><p>-----7-----------+7----------+5-----------+5---------+2-----------Dramoren Defense, damage reduction 2/-</p><p>-----8-----------+8----------+6-----------+6---------+2-----------Home Turf +8</p><p>-----9-----------+9----------+6-----------+6---------+3-----------Damage Reduction 3/-</p><p>-----10---------+10---------+7-----------+7---------+3-----------Home Turf +10, Greater Rallying Cry</p><p></p><p>Class Skills</p><p>The knights of Dramore’s class skills (and the key ability for each skill) are Craft (Int), Climb (Str), Concentration (Con), Intimidate (Cha), Iaijutsu Focus (Cha), Jump (Str), and Swim (Str). See chapter 4: skills in the Player’s Handbook for skill description. See chapter 4: skills in Oriental Adventures for the Iaijutsu Focus Skill.</p><p> Skill points at each level: 2 + Int modifier.</p><p></p><p>Class Features</p><p>All the following are class features of the knight of dramore prestige class.</p><p></p><p> Weapon and Armor Proficiency: A Knight of Dramore gains knew proficiencys.</p><p></p><p> Rallying Cry (Su): The knight can utter a powerful shout (typically “For Dramore, charge!”) That causes all allies within 60 feet to gain a +1 morale bonus on their next attack roll and increases their speed by 5 feet until the knights next turn. Traditionally, the rallying cry is used when a formation of soldiers is about to charge. At 10th level the knight of dramore gains a greater rallying cry which is as above but with the following changes, the morale bonus is +2, their speed increases by 10 feet and it lasts for 5 rounds. This mind-affecting ability may be used up three times per day.</p><p></p><p>Home Turf (Ex): When in the country of dramore or other dramoren land they get the benefit of a toughness feat and a +2 morale bonus to their melee attacks. At 4th level the morale bonus increases to +4 and they get the benefit of the Dwarf’s Toughness feat. At 6th level the morale bonus increases to +6 and they get the benefit of the Giant’s Toughness feat. At 8th level the morale bonus goes up to +8 and they get the benefit of the Dragon’s Toughness feat. At 10th level the bonus becomes +10 and they get the bonus of two Dragon’s Toughness feats. The feats do not add up it goes what is said for the right level. </p><p></p><p> Sudden Action: Learning that to act fast means the opponent most likely will not be there any more they have learned to burst into sudden action. This gives him a +4 bonus on his Initiative check for that combat.</p><p></p><p> Damage Reduction: At 5th level, the knight of dramore can shrug off the effects of many attacks. The knight of dramore gains damage reduction of 1/-. The knight of dramore ignores the first 1 point of damage from unarmed and weapon attacks (although fire, electricity and other energy attacks affect him normally. The damage reduction increases to 2/- at 7th level and 3/- at 9th level.</p><p></p><p> Dramoren Defense (Ex): When in the country of dramore or other dramoren land, a knight of dramore gains a natural armor bonus equal to his Constitution bonus (if any).</p><p></p><p>What do you think of how it was redon.</p></blockquote><p></p>
[QUOTE="las, post: 178955, member: 889"] Knight of Dramore (On to land, on to Dramore we can win there, not here on this leaky thing) Dramoren Caption to his squad. Dramore is hard to beat on there home for some strange resin the can draw strength from the land. As they learn to fight with the land of dramore under them something, not even many scholars can figure out what in all the time they have been recording the history of dramore. The people of Okeshe might hate dramore with a passion but even they are not so brainless as to attack dramore or any of its lands it might own. Hit Die: d10 Requirements To qualify to become a knight of dramore (Kod), a character must fulfill all the following criteria. Alignment: Any nonevil and nonchaotic Base Attack Bonus: +4 Region: Dramore Skills: Concentration 4 ranks, Iaijutsu Focus 5 ranks. Feats: Endurance, Iron Will, Power Attack, and Toughness Language: Dramen Special: Membership in the knights of dramore Knight of Dramore Class level----BaB-----Fort save---Ref save---Will save---Special -----1-----------+1----------+2-----------+2---------+0-----------Rallying Cry -----2-----------+2----------+3-----------+3---------+0-----------Home Turf +2 -----3-----------+3----------+3-----------+3---------+1-----------Sudden action -----4-----------+4----------+4-----------+4---------+1-----------Home Turf +4 -----5-----------+5----------+4-----------+4---------+1-----------Damage Reduction 1/- -----6-----------+6----------+5-----------+5---------+2-----------Home Turf +6 -----7-----------+7----------+5-----------+5---------+2-----------Dramoren Defense, damage reduction 2/- -----8-----------+8----------+6-----------+6---------+2-----------Home Turf +8 -----9-----------+9----------+6-----------+6---------+3-----------Damage Reduction 3/- -----10---------+10---------+7-----------+7---------+3-----------Home Turf +10, Greater Rallying Cry Class Skills The knights of Dramore’s class skills (and the key ability for each skill) are Craft (Int), Climb (Str), Concentration (Con), Intimidate (Cha), Iaijutsu Focus (Cha), Jump (Str), and Swim (Str). See chapter 4: skills in the Player’s Handbook for skill description. See chapter 4: skills in Oriental Adventures for the Iaijutsu Focus Skill. Skill points at each level: 2 + Int modifier. Class Features All the following are class features of the knight of dramore prestige class. Weapon and Armor Proficiency: A Knight of Dramore gains knew proficiencys. Rallying Cry (Su): The knight can utter a powerful shout (typically “For Dramore, charge!”) That causes all allies within 60 feet to gain a +1 morale bonus on their next attack roll and increases their speed by 5 feet until the knights next turn. Traditionally, the rallying cry is used when a formation of soldiers is about to charge. At 10th level the knight of dramore gains a greater rallying cry which is as above but with the following changes, the morale bonus is +2, their speed increases by 10 feet and it lasts for 5 rounds. This mind-affecting ability may be used up three times per day. Home Turf (Ex): When in the country of dramore or other dramoren land they get the benefit of a toughness feat and a +2 morale bonus to their melee attacks. At 4th level the morale bonus increases to +4 and they get the benefit of the Dwarf’s Toughness feat. At 6th level the morale bonus increases to +6 and they get the benefit of the Giant’s Toughness feat. At 8th level the morale bonus goes up to +8 and they get the benefit of the Dragon’s Toughness feat. At 10th level the bonus becomes +10 and they get the bonus of two Dragon’s Toughness feats. The feats do not add up it goes what is said for the right level. Sudden Action: Learning that to act fast means the opponent most likely will not be there any more they have learned to burst into sudden action. This gives him a +4 bonus on his Initiative check for that combat. Damage Reduction: At 5th level, the knight of dramore can shrug off the effects of many attacks. The knight of dramore gains damage reduction of 1/-. The knight of dramore ignores the first 1 point of damage from unarmed and weapon attacks (although fire, electricity and other energy attacks affect him normally. The damage reduction increases to 2/- at 7th level and 3/- at 9th level. Dramoren Defense (Ex): When in the country of dramore or other dramoren land, a knight of dramore gains a natural armor bonus equal to his Constitution bonus (if any). What do you think of how it was redon. [/QUOTE]
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