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General Tabletop Discussion
Character Builds & Optimization
It's been a while, I need help building a suitable 5e cleric (NO MULTICLASSING)
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<blockquote data-quote="Luke Hector" data-source="post: 6875843" data-attributes="member: 6846150"><p>Thanks for being the first to help! </p><p></p><p>I don't know if Arcane is available to us - it sounds like that's another sourcebook so I don't know if we're allowed it, but if the Adventurer's League guide allows it it's an option. (EDIT - apparently it is, it's on the sidebar on the AL Guide so I'll have a peek at Arcane too, but I guess I wouldn't want to simply be a wizard/cleric)</p><p></p><p>I wasn't seeing a lot of love for Knowledge Clerics on the guide, but divination spells have their uses and I feel like the other 3 members of the party can handle dishing out damage (though Light clerics do look interesting too). I wasn't aware that AL would call for lots of lore/skill checks, but if that's the case, then that's another argument in favour of Knowledge. </p><p></p><p>I don't think Nature will work for me as I wasn't expecting to require melee weapons mainly. Tempest apparently seems to be used for some Dex ranged builds, but of course, Life and Knowledge fit my style more - I'm not usually the one doing the DPS, I'm supporting the party, granted my ability to think of a good conversation in roleplay situations does suck a little at times, but I'm typically the one going "take this cool buff/heal, now have at them" and getting thanks for it.</p><p></p><p>Edit - looking at Life clerics a bit more, they might be worth considering again. After all someone has to do good healing, the domain spells free up slots for utility spells, healing will be overpowered and heavy armour does allow me to be a front liner as well, our party will just suck for long ranged combat I guess! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Luke Hector, post: 6875843, member: 6846150"] Thanks for being the first to help! I don't know if Arcane is available to us - it sounds like that's another sourcebook so I don't know if we're allowed it, but if the Adventurer's League guide allows it it's an option. (EDIT - apparently it is, it's on the sidebar on the AL Guide so I'll have a peek at Arcane too, but I guess I wouldn't want to simply be a wizard/cleric) I wasn't seeing a lot of love for Knowledge Clerics on the guide, but divination spells have their uses and I feel like the other 3 members of the party can handle dishing out damage (though Light clerics do look interesting too). I wasn't aware that AL would call for lots of lore/skill checks, but if that's the case, then that's another argument in favour of Knowledge. I don't think Nature will work for me as I wasn't expecting to require melee weapons mainly. Tempest apparently seems to be used for some Dex ranged builds, but of course, Life and Knowledge fit my style more - I'm not usually the one doing the DPS, I'm supporting the party, granted my ability to think of a good conversation in roleplay situations does suck a little at times, but I'm typically the one going "take this cool buff/heal, now have at them" and getting thanks for it. Edit - looking at Life clerics a bit more, they might be worth considering again. After all someone has to do good healing, the domain spells free up slots for utility spells, healing will be overpowered and heavy armour does allow me to be a front liner as well, our party will just suck for long ranged combat I guess! :P [/QUOTE]
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It's been a while, I need help building a suitable 5e cleric (NO MULTICLASSING)
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