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It's been so long since the last GURPS edition, that the present day is now in the "future" tech level
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<blockquote data-quote="Panzeh" data-source="post: 9547496" data-attributes="member: 82267"><p>One thing to note about gun skills in GURPS is that most gun based small arms default to each other in a very friendly way- it's usually best to just crank one gun skill up as high as you want and then let the others be -2 from that. Though i generally don't play with familiarity(i think it's a bit much myself).</p><p></p><p>The tough part of GURPS is that while one of the big selling points is being able to implement virtually anything in it, it's best to do something contemporary with guns as the combat item because everything outside contemporary normal humans gets more and more complicated and has more rules to know. If I want to make a great shooter, get to gun skill 18 and just shoot, you'll benefit a lot with modern firearms. If I want to make the quintessential fantasy fencer, skill 18 with a sword is just the start of it- there's so many rules to know to be able to hurt people that way.</p><p></p><p>As has been said before, though, if you prefer something that lets you get into things faster, that's entirely valid, i just find GURPS to be rewarding to push through.</p></blockquote><p></p>
[QUOTE="Panzeh, post: 9547496, member: 82267"] One thing to note about gun skills in GURPS is that most gun based small arms default to each other in a very friendly way- it's usually best to just crank one gun skill up as high as you want and then let the others be -2 from that. Though i generally don't play with familiarity(i think it's a bit much myself). The tough part of GURPS is that while one of the big selling points is being able to implement virtually anything in it, it's best to do something contemporary with guns as the combat item because everything outside contemporary normal humans gets more and more complicated and has more rules to know. If I want to make a great shooter, get to gun skill 18 and just shoot, you'll benefit a lot with modern firearms. If I want to make the quintessential fantasy fencer, skill 18 with a sword is just the start of it- there's so many rules to know to be able to hurt people that way. As has been said before, though, if you prefer something that lets you get into things faster, that's entirely valid, i just find GURPS to be rewarding to push through. [/QUOTE]
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It's been so long since the last GURPS edition, that the present day is now in the "future" tech level
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