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It's been so long since the last GURPS edition, that the present day is now in the "future" tech level
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<blockquote data-quote="Argyle King" data-source="post: 9548077" data-attributes="member: 58416"><p>Anecdotally, I've found that using the Barrett does require different (but related) skills compared to the typical uses of an m4.</p><p></p><p>I would agree that some of the same techniques translate. The system does too, and that is why some skills can default off of other skills. In the case of comparing using a m4 vs a bolt-action rifle, the only obstacle is a familiarity penalty (assuming you're using those,) and that goes away after spending a little bit of time with the weapon.</p><p></p><p>Depending on which ranges you are talking about, I may or may not agree that an m-16 can hit sniper ranges. Anecdotally, there was a point in time when I could reliably hit targets about the size of soup can at 500m. </p><p></p><p>Yes, obviously, the Barrett can hit longer ranges due to being engineered to hit longer ranges. However, at those distances, hitting something is typically more about being able to do math and having an accurate-ish understanding of how big things like a head, window, and vehicle are on average. </p><p></p><p>There likely are cases that are not adequately covered by the Basic Set. Though, that is where modular design comes in. If you're playing a game in which extra levels of detail are needed for extreme long-range shooting, there are optional books available for that (in the same way that there are optional books for Supers, Magic, and a variety of other things).</p></blockquote><p></p>
[QUOTE="Argyle King, post: 9548077, member: 58416"] Anecdotally, I've found that using the Barrett does require different (but related) skills compared to the typical uses of an m4. I would agree that some of the same techniques translate. The system does too, and that is why some skills can default off of other skills. In the case of comparing using a m4 vs a bolt-action rifle, the only obstacle is a familiarity penalty (assuming you're using those,) and that goes away after spending a little bit of time with the weapon. Depending on which ranges you are talking about, I may or may not agree that an m-16 can hit sniper ranges. Anecdotally, there was a point in time when I could reliably hit targets about the size of soup can at 500m. Yes, obviously, the Barrett can hit longer ranges due to being engineered to hit longer ranges. However, at those distances, hitting something is typically more about being able to do math and having an accurate-ish understanding of how big things like a head, window, and vehicle are on average. There likely are cases that are not adequately covered by the Basic Set. Though, that is where modular design comes in. If you're playing a game in which extra levels of detail are needed for extreme long-range shooting, there are optional books available for that (in the same way that there are optional books for Supers, Magic, and a variety of other things). [/QUOTE]
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It's been so long since the last GURPS edition, that the present day is now in the "future" tech level
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