Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Beginning To Look A Lot Like RAVENLOFT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 7688602" data-attributes="member: 7635"><p>You're missing the subtlety there...</p><p></p><p>The Dark Powers (DM) can release anyone they want, anytime they want.</p><p></p><p>For Dark Lords, its happened twice (one willingly, with Soth, and once unwillingly in Vecna). </p><p></p><p>For non-Dark Lords, its happened infrequently. Usually, its done when the Dark Powers (DM) wishes to let them go as a reward for furthering their own ends (the DM is ready to move on). Escaping almost always requires some sort of greater quest (WBBM, FoG, HoS) or Major Artifact (Baba Yaga's Hut, The Outer Planar Catalogue) and even these have a great risk of failure. What DOESN'T work is normal "magical" means like plane shift or teleport; the PCs cannot decide when they want to leave, only the Dark Powers (DM) decides that. </p><p></p><p>As long as the AP has such an "escape clause" for completing it, then you're not breaking any rules of the setting. The big thing would be not allowing them to leave on their own power (or, if they go evil).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7688602, member: 7635"] You're missing the subtlety there... The Dark Powers (DM) can release anyone they want, anytime they want. For Dark Lords, its happened twice (one willingly, with Soth, and once unwillingly in Vecna). For non-Dark Lords, its happened infrequently. Usually, its done when the Dark Powers (DM) wishes to let them go as a reward for furthering their own ends (the DM is ready to move on). Escaping almost always requires some sort of greater quest (WBBM, FoG, HoS) or Major Artifact (Baba Yaga's Hut, The Outer Planar Catalogue) and even these have a great risk of failure. What DOESN'T work is normal "magical" means like plane shift or teleport; the PCs cannot decide when they want to leave, only the Dark Powers (DM) decides that. As long as the AP has such an "escape clause" for completing it, then you're not breaking any rules of the setting. The big thing would be not allowing them to leave on their own power (or, if they go evil). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
It's Beginning To Look A Lot Like RAVENLOFT
Top