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It's Beginning To Look A Lot Like RAVENLOFT
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<blockquote data-quote="Herobizkit" data-source="post: 7688836" data-attributes="member: 36150"><p>I _want_ Castlevania in my Ravenloft, but whips just don't do that much damage...</p><p></p><p>It was my understanding that the Demiplane(s) of Dread were created specifically to torture their Dread Lord with whatever turned them to Evil in the first place. In Strahd's case, he 'went with it' and became able to control portions of his Domain. I feel that Ravenloft could easily be some kind of crazy Dante's Inferno-style places where reality doesn't even have to work as expected.</p><p></p><p>... and then, rather than just "oh look, the Mist and *paf* welcome to Ravenloft", there should be a subtle, gentle transposition of the players to such a landscape.</p><p></p><p>Heroes want to be heroes, and heroes generally want to smash evil the face with their longswords or whatever and win. Ravenloft is one of those worlds where if you escape at all, it's often at a great price which makes you questions your own character's (and maybe even your own) morals.</p><p></p><p>But it's easier to SAY than do, and even harder to DM this way if your players aren't on board.</p><p></p><p>This is a great way to nudge players into a 'black and grey morality' style of campaign, exactly what many movies have been trying to accomplish over the past few years.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 7688836, member: 36150"] I _want_ Castlevania in my Ravenloft, but whips just don't do that much damage... It was my understanding that the Demiplane(s) of Dread were created specifically to torture their Dread Lord with whatever turned them to Evil in the first place. In Strahd's case, he 'went with it' and became able to control portions of his Domain. I feel that Ravenloft could easily be some kind of crazy Dante's Inferno-style places where reality doesn't even have to work as expected. ... and then, rather than just "oh look, the Mist and *paf* welcome to Ravenloft", there should be a subtle, gentle transposition of the players to such a landscape. Heroes want to be heroes, and heroes generally want to smash evil the face with their longswords or whatever and win. Ravenloft is one of those worlds where if you escape at all, it's often at a great price which makes you questions your own character's (and maybe even your own) morals. But it's easier to SAY than do, and even harder to DM this way if your players aren't on board. This is a great way to nudge players into a 'black and grey morality' style of campaign, exactly what many movies have been trying to accomplish over the past few years. [/QUOTE]
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It's Beginning To Look A Lot Like RAVENLOFT
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