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<blockquote data-quote="Zephrin the Lost" data-source="post: 5436331" data-attributes="member: 30760"><p>I was fortunate to find a few uninterrupted hours to work on my 4e campaign, and it <em>almost </em>felt like I was in the 21st century.</p><p></p><p>I am converting the free rpg day module Khyber's Harvest from a 2nd level adventure to 6th level. I took each encounter, examined at the monsters by role and assembled the same encounter but at higher level using the flash-based encounter builder. Then I either reskinned more appropriate monsters to replace the originals or I adjusted the originals upwards using the downloadable monster builder. I scanned the module into my pc and used OneNote to screen grab relevant text from there & grabbed the monster stat blocks from the on-line compendium or the builder. </p><p></p><p>I upgraded all 10 encounters in a little over 2 hours, and I only had to kludge the skill challenges and hazards because there's no builder for those (yet, I hope it's not foolishly optimistic to add 'yet' here). </p><p></p><p>This was stupid easy and almost streamlined, even with the flash on the encounter builder hanging up several times. </p><p></p><p>I'm as frustrated with the pace of electronic tools as anyone, but this experience showed me it's almost there- well, with a big help from Microsoft Office. If WoTC can get all of this integrated, get the builders for all encounter elements running and also get a PDF equivalent for their print products, something like this will take even less time. Adjusting 10 encounters by 4 levels in less than 2 hours would be bliss. </p><p></p><p>--Z</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 5436331, member: 30760"] I was fortunate to find a few uninterrupted hours to work on my 4e campaign, and it [I]almost [/I]felt like I was in the 21st century. I am converting the free rpg day module Khyber's Harvest from a 2nd level adventure to 6th level. I took each encounter, examined at the monsters by role and assembled the same encounter but at higher level using the flash-based encounter builder. Then I either reskinned more appropriate monsters to replace the originals or I adjusted the originals upwards using the downloadable monster builder. I scanned the module into my pc and used OneNote to screen grab relevant text from there & grabbed the monster stat blocks from the on-line compendium or the builder. I upgraded all 10 encounters in a little over 2 hours, and I only had to kludge the skill challenges and hazards because there's no builder for those (yet, I hope it's not foolishly optimistic to add 'yet' here). This was stupid easy and almost streamlined, even with the flash on the encounter builder hanging up several times. I'm as frustrated with the pace of electronic tools as anyone, but this experience showed me it's almost there- well, with a big help from Microsoft Office. If WoTC can get all of this integrated, get the builders for all encounter elements running and also get a PDF equivalent for their print products, something like this will take even less time. Adjusting 10 encounters by 4 levels in less than 2 hours would be bliss. --Z [/QUOTE]
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