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<blockquote data-quote="NeghVar" data-source="post: 279747" data-attributes="member: 139"><p>OK BB...</p><p></p><p>The rules for "Hairy" mutants are - You are Hairy. That's it...you are a generic animal mutant.</p><p></p><p>And no to Death Field Generation (the ultimate in unbalancing).</p><p></p><p>Time for me to speak my mind...</p><p></p><p>For the most part I think this article/mini-game is most useful as a roadmap for updating 4th edition GW materials to d20 standards. I like some of the things they have done here...but I also do not like others. I do not like single character class, I would have preferred rules on modifying existing PHB classes to fit into GW. I also do not like the insinuation early in the article that GW is unsuitable for a long term campaign...just rubs me the wrong way!</p><p></p><p>I do like the mutation and defect updates, as well as, the updated relics. I also think they could have done the mutations as templates, with the different subtypes. This also think that the mutation templates could be broken down further into specific subtypes (i.e. animal mutation - broken down into some sample animal types).</p><p></p><p>More ranting later!</p></blockquote><p></p>
[QUOTE="NeghVar, post: 279747, member: 139"] OK BB... The rules for "Hairy" mutants are - You are Hairy. That's it...you are a generic animal mutant. And no to Death Field Generation (the ultimate in unbalancing). Time for me to speak my mind... For the most part I think this article/mini-game is most useful as a roadmap for updating 4th edition GW materials to d20 standards. I like some of the things they have done here...but I also do not like others. I do not like single character class, I would have preferred rules on modifying existing PHB classes to fit into GW. I also do not like the insinuation early in the article that GW is unsuitable for a long term campaign...just rubs me the wrong way! I do like the mutation and defect updates, as well as, the updated relics. I also think they could have done the mutations as templates, with the different subtypes. This also think that the mutation templates could be broken down further into specific subtypes (i.e. animal mutation - broken down into some sample animal types). More ranting later! [/QUOTE]
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