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*Pathfinder & Starfinder
It's D&D's 40th anniversary. Tell me your D&D history, and what it means to you!
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<blockquote data-quote="DaveMage" data-source="post: 6251666" data-attributes="member: 10447"><p>For me, D&D (now Pathfinder) has always been my creative outlet.</p><p></p><p>I started with the basic set then quickly moved to AD&D as well. I devoured the 1E Player's Handbook, DMG, and Monster Manual and have been smitten since. I still remember the sheer joy I felt when walking into Waldenbooks and seeing the 1E Monster Manual 2 when it first came out. I read that thing form cover to cover immediately.</p><p></p><p>As a 10-14 year old kid at the time, the game really expanded my vocabulary and introduced me to the whole fantasy genre (thanks, Appendix N!). I appreciated that the game was not written for children. </p><p></p><p>I quickly moved to 2E when it came out, but hated the loss of demons & devils (what the heck is a tanar'ri?). Unfortunately, my gaming group dissolved near the end of 2E because the rules became so imbalanced that it stopped being fun for some. I was hesitant about 3E at first, but since they kept the fluff (for the most part), I was very jazzed up when it released and loved it immediately. I liked the changes in 3.5, but was unhappy that it (along with Osseum's implosion) killed one of the main d20 companies I admired: Bastion Press. </p><p></p><p>Never tried 4E as the timing, marketing, and changes were all big turn-offs for me (and, most importantly, I was *happy* with 3.5).</p><p></p><p>So now it's Pathfinder, which I think they've done a super job with.</p><p></p><p>I don't need Next, so the only way I see me getting any further D&D product is if it's usable with Pathfinder (such as an adventure).</p><p></p><p>Still, I love what D&D was to me as a 10-38 year old. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DaveMage, post: 6251666, member: 10447"] For me, D&D (now Pathfinder) has always been my creative outlet. I started with the basic set then quickly moved to AD&D as well. I devoured the 1E Player's Handbook, DMG, and Monster Manual and have been smitten since. I still remember the sheer joy I felt when walking into Waldenbooks and seeing the 1E Monster Manual 2 when it first came out. I read that thing form cover to cover immediately. As a 10-14 year old kid at the time, the game really expanded my vocabulary and introduced me to the whole fantasy genre (thanks, Appendix N!). I appreciated that the game was not written for children. I quickly moved to 2E when it came out, but hated the loss of demons & devils (what the heck is a tanar'ri?). Unfortunately, my gaming group dissolved near the end of 2E because the rules became so imbalanced that it stopped being fun for some. I was hesitant about 3E at first, but since they kept the fluff (for the most part), I was very jazzed up when it released and loved it immediately. I liked the changes in 3.5, but was unhappy that it (along with Osseum's implosion) killed one of the main d20 companies I admired: Bastion Press. Never tried 4E as the timing, marketing, and changes were all big turn-offs for me (and, most importantly, I was *happy* with 3.5). So now it's Pathfinder, which I think they've done a super job with. I don't need Next, so the only way I see me getting any further D&D product is if it's usable with Pathfinder (such as an adventure). Still, I love what D&D was to me as a 10-38 year old. :) [/QUOTE]
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*Pathfinder & Starfinder
It's D&D's 40th anniversary. Tell me your D&D history, and what it means to you!
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