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It's D&D's 40th anniversary. Tell me your D&D history, and what it means to you!
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<blockquote data-quote="Ahnehnois" data-source="post: 6251850" data-attributes="member: 17106"><p>I did a sort of magnet arts education as a small child and was well-versed in drama and film before age ten. When we fell upon hard times and had to move, I lost all that and was utterly miserable. While my IQ is high enough to do anything that requires it, only creative pursuits ever brought any satisfaction.</p><p></p><p>When a couple of friends tried to get me to try this "Dungeons and Dragons" thing, I didn't know what it was, and I rejected it because it sounded kind of sketchy. Eventually they convinced me to give it a shot. I started with 2e, having no books and a DM who basically made our characters for us. It was kind of fun, but mostly for the social aspect.</p><p></p><p>After a couple of years, 3e was released, and we talked it over and switched. I got a monster manual as my first D&D book (clearly my parents did not understand that it made no sense to start there). I was hooked into exploring the world and the mechanics. Eventually, our DM started to lose a hold on us, and I decided to give it a hack.</p><p></p><p>DMing opened up a whole new world. Daunting, both in the amount of thought required and in the need to please an audience in real time. After I stumbled around for a while, eventually it hit me that this was a new creative medium, with different features than the stage or the screen, some compelling. Real time improvisation was creatively exciting to me. I pushed boundaries, and pissed off some of the old guard in the process, but I was fine with that as it showed me who my real friends were and whittled our bloated group down to something manageable.</p><p></p><p>I came to look at D&D as the road not taken, a way to produce artistic work for all us frustrated pragmatists who dreamed of being stars but where redirected to boring professions. As a hobby and not a career, D&D enables its participants to have jobs and make money while doing something more challenging and serious than passively consuming fiction or trying to create it alone. Rather than one specific set of rules, the thing that defines the idea of D&D is shared creativity.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6251850, member: 17106"] I did a sort of magnet arts education as a small child and was well-versed in drama and film before age ten. When we fell upon hard times and had to move, I lost all that and was utterly miserable. While my IQ is high enough to do anything that requires it, only creative pursuits ever brought any satisfaction. When a couple of friends tried to get me to try this "Dungeons and Dragons" thing, I didn't know what it was, and I rejected it because it sounded kind of sketchy. Eventually they convinced me to give it a shot. I started with 2e, having no books and a DM who basically made our characters for us. It was kind of fun, but mostly for the social aspect. After a couple of years, 3e was released, and we talked it over and switched. I got a monster manual as my first D&D book (clearly my parents did not understand that it made no sense to start there). I was hooked into exploring the world and the mechanics. Eventually, our DM started to lose a hold on us, and I decided to give it a hack. DMing opened up a whole new world. Daunting, both in the amount of thought required and in the need to please an audience in real time. After I stumbled around for a while, eventually it hit me that this was a new creative medium, with different features than the stage or the screen, some compelling. Real time improvisation was creatively exciting to me. I pushed boundaries, and pissed off some of the old guard in the process, but I was fine with that as it showed me who my real friends were and whittled our bloated group down to something manageable. I came to look at D&D as the road not taken, a way to produce artistic work for all us frustrated pragmatists who dreamed of being stars but where redirected to boring professions. As a hobby and not a career, D&D enables its participants to have jobs and make money while doing something more challenging and serious than passively consuming fiction or trying to create it alone. Rather than one specific set of rules, the thing that defines the idea of D&D is shared creativity. [/QUOTE]
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It's D&D's 40th anniversary. Tell me your D&D history, and what it means to you!
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