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<blockquote data-quote="Obryn" data-source="post: 4890655" data-attributes="member: 11821"><p>I don't think 4e races would break the setting, if they are re-flavored in appropriate ways.</p><p></p><p>Basically, Dark Sun took the familiar D&D races (except for gnomes and half-orcs, which were all dead) and made them hardcore. Elves were nomadic dune runners, sprinting across the sand in herds and preying upon travellers. Dwarves were completely bald, very strong, and chose a focus to devote their lives towards. Halflings lived across the mountains in cannibalistic tribes. It added Muls, which are half-dwarves bred for slavery; Half-Giants, who had flexible alignments and were often guards; and thri-kreen, who were the perfect desert survivors.</p><p></p><p>Later revisions added pteranodon-people and "dray" - basically dragonborn. I think maybe aarakocra, too.</p><p></p><p>Mainly, it was the wildlife that was weird and bizarre. Everything was based on insects or lizards; everything that wasn't an insect or lizard was horrifyingly mutated and dangerous. Kanks were the most regular riding animals - basically giant ants who secrete honey. Caravan-beasts were huge "dinosaurs" - either big imixes or even bigger frog/turtle Mekillots.</p><p></p><p>Weird weapons abound, metal was nowhere, and wearing armor was a death sentence. The world was concentrated in small cities ruled by magical/psionic sorcerer-kings.</p><p></p><p>Yeah, it's a neat setting.</p></blockquote><p></p>
[QUOTE="Obryn, post: 4890655, member: 11821"] I don't think 4e races would break the setting, if they are re-flavored in appropriate ways. Basically, Dark Sun took the familiar D&D races (except for gnomes and half-orcs, which were all dead) and made them hardcore. Elves were nomadic dune runners, sprinting across the sand in herds and preying upon travellers. Dwarves were completely bald, very strong, and chose a focus to devote their lives towards. Halflings lived across the mountains in cannibalistic tribes. It added Muls, which are half-dwarves bred for slavery; Half-Giants, who had flexible alignments and were often guards; and thri-kreen, who were the perfect desert survivors. Later revisions added pteranodon-people and "dray" - basically dragonborn. I think maybe aarakocra, too. Mainly, it was the wildlife that was weird and bizarre. Everything was based on insects or lizards; everything that wasn't an insect or lizard was horrifyingly mutated and dangerous. Kanks were the most regular riding animals - basically giant ants who secrete honey. Caravan-beasts were huge "dinosaurs" - either big imixes or even bigger frog/turtle Mekillots. Weird weapons abound, metal was nowhere, and wearing armor was a death sentence. The world was concentrated in small cities ruled by magical/psionic sorcerer-kings. Yeah, it's a neat setting. [/QUOTE]
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