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<blockquote data-quote="Nork" data-source="post: 4891052" data-attributes="member: 59879"><p>The expanded setting was actually not too bad from the POV of actually running a game in practical terms.</p><p></p><p>The city states in the original box were a little too much of draconian police states with absolute and total control over all life within their borders, right down to the water people drank. Players like to rock the boat, they don't take well to backing down from *anything*. A typical group of typical player characters in the setting wasn't believeable at all. They would act like they act, and the crackdown that the setting would suggest should be forthcoming should be by all rights swift, brutal, and overwhelming.</p><p></p><p>In the expanded setting, the city states were feeling their grip on power slipping, and to some extent needed to maintain the guise of legitimacy instead of relying on raw power and absolute control. People who pushed boundaries, and even mouthed off, but didn't represent a direct threat to the sorcerer king, would likely get some leeway, or at least more subtle countermeasures directed against them. In cities like Tyr, players had free reign to act as players do.</p><p></p><p>I think the revised setting just went too far with the number of sorcerer kings it killed off. Merely having free Tyr and Tyr's counter attack on the city of Urik should have been enough to shake the foundations of the setting enough to bring about enough chaos to let players get away with their typical behavior in a plausiable fashion.</p></blockquote><p></p>
[QUOTE="Nork, post: 4891052, member: 59879"] The expanded setting was actually not too bad from the POV of actually running a game in practical terms. The city states in the original box were a little too much of draconian police states with absolute and total control over all life within their borders, right down to the water people drank. Players like to rock the boat, they don't take well to backing down from *anything*. A typical group of typical player characters in the setting wasn't believeable at all. They would act like they act, and the crackdown that the setting would suggest should be forthcoming should be by all rights swift, brutal, and overwhelming. In the expanded setting, the city states were feeling their grip on power slipping, and to some extent needed to maintain the guise of legitimacy instead of relying on raw power and absolute control. People who pushed boundaries, and even mouthed off, but didn't represent a direct threat to the sorcerer king, would likely get some leeway, or at least more subtle countermeasures directed against them. In cities like Tyr, players had free reign to act as players do. I think the revised setting just went too far with the number of sorcerer kings it killed off. Merely having free Tyr and Tyr's counter attack on the city of Urik should have been enough to shake the foundations of the setting enough to bring about enough chaos to let players get away with their typical behavior in a plausiable fashion. [/QUOTE]
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