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<blockquote data-quote="I'm A Banana" data-source="post: 4891078" data-attributes="member: 2067"><p>Cautiously optimistic. The quote from Bill is almost more newsworthy than the setting announcement itself! If they're true to that, then DS4e has a very good chance of being <em>exceptionally awesome</em>. </p><p></p><p>For me, it's kind of make-or-break. We'll see how willing they are to let the setting trump the 4e philosophies. If it's elegant, if it's smooth, if it's the same Dark Sun I love just with more awesome, it will rock, and I will want to play it the second week out! If it's "dragonborn are dimensional aliens!" and "we have to fix the 'no metal' thing!" and "high level character should be immune to starvation!" I will probably be TOTALLY disillusioned with 4e instead of my current status of "amused but critical." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>The no gods thing is solid. I kind of wonder what they're doing with the divine power source, but it's an encouraging sign.</p><p></p><p>The whole "Athas is disconnected from the multiverse" thing might be hard for 4e to deal with. Part of the philosophy of making Eberron World Axis seemed to be "we want people to be able to use the planar material we produce." I don't know how Dark Sun players will be able to use planar material without weakening the setting. In a normal DS game, I shouldn't have the option of just stepping through a portal and going to Mount Celestia.</p><p></p><p></p><p></p><p>That has me a little less worried after Eberron. The dragonborn and the eladrin and the tieflings weren't too rudely thrown into the world. Eladrin were probably the most awkward, but because they're not of this world, I suppose that's oddly fitting. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>I can see the eladrin giving the setting some difficulties. The nature of the race, the rules of the race, and the fluff of the race, focuses on being from and stepping into another plane, and mastering arcane magic. Both things should be more or less absent from PC abilities. "Oh I stepped into a world of verdant green plants and arcane magic for a second but came back" does NOT WORK HERE.</p><p></p><p></p><p></p><p>Again, I think it could work OK. The races and classes are kind of inappropriate, but like with Eberron, there needn't be much mention of them, if any. The book doesn't have to mention Warforged. If you want warforged, you figure it out. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Not too worried about that, either, since 4e paladins are a little more flexible. I am a bit curious about the divine power source, but they've already said "no gods," so we'll see where that goes (perhaps the sorcerer-kings are the divine power source in DS? That could make paladins good templars!)</p><p></p><p></p><p></p><p>Keep assassins assassin-like. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Since arcane magic is defiling magic, I can see 4e bards as kind of a phychic leech: you are emotionally drained and deblitated, sucked dry of your <em>feelings</em> around a DS bard. Or, if the bard is a preserver, perhaps the bard itself is deadened of emotion, rendered mute and dull except when giving the eerie keening noise...</p><p></p><p></p><p></p><p>The former I think is superfluous. The latter could work either as it's own class, or as a build for something like the barbarian or fighter. Gladiator rules already exist in 4e, so they certainly have done some thought about this. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4891078, member: 2067"] Cautiously optimistic. The quote from Bill is almost more newsworthy than the setting announcement itself! If they're true to that, then DS4e has a very good chance of being [I]exceptionally awesome[/I]. For me, it's kind of make-or-break. We'll see how willing they are to let the setting trump the 4e philosophies. If it's elegant, if it's smooth, if it's the same Dark Sun I love just with more awesome, it will rock, and I will want to play it the second week out! If it's "dragonborn are dimensional aliens!" and "we have to fix the 'no metal' thing!" and "high level character should be immune to starvation!" I will probably be TOTALLY disillusioned with 4e instead of my current status of "amused but critical." :) The no gods thing is solid. I kind of wonder what they're doing with the divine power source, but it's an encouraging sign. The whole "Athas is disconnected from the multiverse" thing might be hard for 4e to deal with. Part of the philosophy of making Eberron World Axis seemed to be "we want people to be able to use the planar material we produce." I don't know how Dark Sun players will be able to use planar material without weakening the setting. In a normal DS game, I shouldn't have the option of just stepping through a portal and going to Mount Celestia. That has me a little less worried after Eberron. The dragonborn and the eladrin and the tieflings weren't too rudely thrown into the world. Eladrin were probably the most awkward, but because they're not of this world, I suppose that's oddly fitting. ;) I can see the eladrin giving the setting some difficulties. The nature of the race, the rules of the race, and the fluff of the race, focuses on being from and stepping into another plane, and mastering arcane magic. Both things should be more or less absent from PC abilities. "Oh I stepped into a world of verdant green plants and arcane magic for a second but came back" does NOT WORK HERE. Again, I think it could work OK. The races and classes are kind of inappropriate, but like with Eberron, there needn't be much mention of them, if any. The book doesn't have to mention Warforged. If you want warforged, you figure it out. ;) Not too worried about that, either, since 4e paladins are a little more flexible. I am a bit curious about the divine power source, but they've already said "no gods," so we'll see where that goes (perhaps the sorcerer-kings are the divine power source in DS? That could make paladins good templars!) Keep assassins assassin-like. ;) Since arcane magic is defiling magic, I can see 4e bards as kind of a phychic leech: you are emotionally drained and deblitated, sucked dry of your [I]feelings[/I] around a DS bard. Or, if the bard is a preserver, perhaps the bard itself is deadened of emotion, rendered mute and dull except when giving the eerie keening noise... The former I think is superfluous. The latter could work either as it's own class, or as a build for something like the barbarian or fighter. Gladiator rules already exist in 4e, so they certainly have done some thought about this. ;) [/QUOTE]
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