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<blockquote data-quote="andarilhor" data-source="post: 4892169" data-attributes="member: 66673"><p><strong>My thoughts about dark sun 4e:</strong></p><p></p><p>Let me say I am very happy for the choice! I always loved athas and will be a real test to 4e.</p><p></p><p><strong>First:</strong> I agree there will need to be class features/ feats/ backgrounds/ paragon paths which refer to characteristics typical of Athas.</p><p></p><p><strong>Martial:</strong> I hope to see rules of different materials for armor and weapons as the old rules of using pieces of armor.</p><p>Beside that, the martial classes will need new features to focused in light or no armor.</p><p></p><p><strong>Arcane:</strong> Defiling magic should be default to all arcane classes, am give no just benefits, but some kind of penalty (affecting all creatures, allies and enemies, in a burst) so preserver magic should be acquired by feat or paragon paths.</p><p></p><p><strong>Divine:</strong> To me, divine classes may exist in Athas, but will need one of following options:</p><p></p><p>1 - Use the reminescent power of the absent or dead gods</p><p>2 - Follow powerful creatures of individuals (the sorcerer-kings, elementals, immortals, etc) That option is the most likely to templars.</p><p>3 - Adhere to a phylosophy instead of a deity</p><p>4 - Any combination of the above options.</p><p></p><p><strong>Primal:</strong> Back in 2E, druids was bonded to certain regions. Now, I hope that will not be the case, instead each primal will be bond to certain spirits like the sand, wind, rain, etc.</p><p></p><p><strong>Psionic:</strong> A way to take the wild talent concept is to give all characters receive a power point which refresh daily (instead of encounterly like standard PsPs) and have some psionic feats which do not require psionic class, just power points.</p><p></p><p><strong>Elemental:</strong> I remember someone in WoTC saying sometime ago than the elemental classes will be related to primordials like divine classes are related to deities, so the original athas cleric devoted to elements may be a new class of this power source.</p><p></p><p><strong>4e material in athas:</strong> Just as some guys already said, would be good to see athas versions of some races, and I think in some cases we just don´t will have any references if somethings exist or not in athas (letting each DM decide). There is any reference to swordmages in Eberron or Artificers in Toril? Also there is not any reference they don't exist in there, right? (seriously, i am right? I don' know for sure. hehe) Same thing may happen to certain elements of 4e in DS4e.</p><p></p><p><strong>Cosmology:</strong> Athas can be at the botton of the material plane. Closest to the Elemental Chaos than to any other plane.</p><p></p><p><strong>Last Thing:</strong> It´s just me, or one prescience bard with multiclass to poisoner justs screams DARK SUN!?</p></blockquote><p></p>
[QUOTE="andarilhor, post: 4892169, member: 66673"] [b]My thoughts about dark sun 4e:[/b] Let me say I am very happy for the choice! I always loved athas and will be a real test to 4e. [B]First:[/B] I agree there will need to be class features/ feats/ backgrounds/ paragon paths which refer to characteristics typical of Athas. [B]Martial:[/B] I hope to see rules of different materials for armor and weapons as the old rules of using pieces of armor. Beside that, the martial classes will need new features to focused in light or no armor. [B]Arcane:[/B] Defiling magic should be default to all arcane classes, am give no just benefits, but some kind of penalty (affecting all creatures, allies and enemies, in a burst) so preserver magic should be acquired by feat or paragon paths. [B]Divine:[/B] To me, divine classes may exist in Athas, but will need one of following options: 1 - Use the reminescent power of the absent or dead gods 2 - Follow powerful creatures of individuals (the sorcerer-kings, elementals, immortals, etc) That option is the most likely to templars. 3 - Adhere to a phylosophy instead of a deity 4 - Any combination of the above options. [B]Primal:[/B] Back in 2E, druids was bonded to certain regions. Now, I hope that will not be the case, instead each primal will be bond to certain spirits like the sand, wind, rain, etc. [B]Psionic:[/B] A way to take the wild talent concept is to give all characters receive a power point which refresh daily (instead of encounterly like standard PsPs) and have some psionic feats which do not require psionic class, just power points. [B]Elemental:[/B] I remember someone in WoTC saying sometime ago than the elemental classes will be related to primordials like divine classes are related to deities, so the original athas cleric devoted to elements may be a new class of this power source. [B]4e material in athas:[/B] Just as some guys already said, would be good to see athas versions of some races, and I think in some cases we just don´t will have any references if somethings exist or not in athas (letting each DM decide). There is any reference to swordmages in Eberron or Artificers in Toril? Also there is not any reference they don't exist in there, right? (seriously, i am right? I don' know for sure. hehe) Same thing may happen to certain elements of 4e in DS4e. [B]Cosmology:[/B] Athas can be at the botton of the material plane. Closest to the Elemental Chaos than to any other plane. [B]Last Thing:[/B] It´s just me, or one prescience bard with multiclass to poisoner justs screams DARK SUN!? [/QUOTE]
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