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<blockquote data-quote="I'm A Banana" data-source="post: 4892198" data-attributes="member: 2067"><p>"Ancient" as in "before the apocalypse" as in "has no effect on current game play," sure. And the unique instances of plane-hopping Athasians are pretty much exactly what I'm talking about: It might happen if the DM decides it can happen, but the book, I think, needs to assume it's NOT happening. Because if it was happening often enough to mention, it would essentially remove a chunk of the inescapable harshness that is part of the setting's appeal; saying "You have to endure this ecological apocalypse...unless you make some difficult skill checks" is an entirely different kind of feel than "You have to endure this ecological apocalypse." In the former, "Oh, it's tough, but I can get out." In the latter, it's just tough. You should not be able to get out.</p><p></p><p>Just like an out-of-race dragonmark. Sure, it can happen, if the DM decides it can happen, but the book assumes it's NOT happening. Because the established Houses already have history and flavor devoted to them, and it would ruin the dynamic to stick another one in there just because it's mechanically not prohibited.</p><p></p><p></p><p></p><p>That's a fair point. I can see elemental-pact warlocks, I think...</p><p></p><p></p><p></p><p>A lot of instances of the fluff would certainly disagree with you there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> But a re-fluffing could be in order, and might be fine...but then it changes things kind of a lot. Not that it's a huge problem, but it can hurt the cross-compatability that you'd be shooting for in the first place; being an Eladrin High Wizard is no longer the same kind of thing in DS as it is in 90% of other fantasy settings that have no problem with planes of verdant magic laying alongside the mortal realm. That's part of DS's appeal, but also part of the issue if you want to maintain a lot of cross-compatability.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4892198, member: 2067"] "Ancient" as in "before the apocalypse" as in "has no effect on current game play," sure. And the unique instances of plane-hopping Athasians are pretty much exactly what I'm talking about: It might happen if the DM decides it can happen, but the book, I think, needs to assume it's NOT happening. Because if it was happening often enough to mention, it would essentially remove a chunk of the inescapable harshness that is part of the setting's appeal; saying "You have to endure this ecological apocalypse...unless you make some difficult skill checks" is an entirely different kind of feel than "You have to endure this ecological apocalypse." In the former, "Oh, it's tough, but I can get out." In the latter, it's just tough. You should not be able to get out. Just like an out-of-race dragonmark. Sure, it can happen, if the DM decides it can happen, but the book assumes it's NOT happening. Because the established Houses already have history and flavor devoted to them, and it would ruin the dynamic to stick another one in there just because it's mechanically not prohibited. That's a fair point. I can see elemental-pact warlocks, I think... A lot of instances of the fluff would certainly disagree with you there. ;) But a re-fluffing could be in order, and might be fine...but then it changes things kind of a lot. Not that it's a huge problem, but it can hurt the cross-compatability that you'd be shooting for in the first place; being an Eladrin High Wizard is no longer the same kind of thing in DS as it is in 90% of other fantasy settings that have no problem with planes of verdant magic laying alongside the mortal realm. That's part of DS's appeal, but also part of the issue if you want to maintain a lot of cross-compatability. [/QUOTE]
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