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<blockquote data-quote="AdmundfortGeographer" data-source="post: 4892399" data-attributes="member: 4682"><p>I've played Dark Sun for many years, including many years after the setting was retired. I've been a regular on Dark Sun mailing lists and forums for years.</p><p></p><p>I can tell you that <em>most</em> long time Dark Sun fans <em>I am aware of</em> used the given dehydration and heat rules for Dark Sun briefly, then gave up on those rules. Keeping track of thirst and heat in 2e Dark Sun was <strong>the suck</strong>. If only because low level spells obviated those rules. Just the same way <em>knock</em> made rogue's open locks ability redundant, <em>create water</em> took the harsh of Athas. Then there was the tedium of simply <em>tracking</em> your PCs status.</p><p></p><p>After a while, most of us simply ditched those rules because spellcasters were <strong>always</strong> parking the requisite spells that neutralized the environment effects for the party . . . which made the casters just that less effective at the deadly low levels. It wasn't long until we figured this out and just turned off the environment rules so our spellcasters could get their spells back while we hand waved it all as "the party has taken all precautions against the environment".</p><p></p><p>As a longtime Dark Sun fan, I will not be tossing fits if there were no mechanics for thirst and heat to follow, leaving it all up to DMs setting the mood. No skin off my back. It got old back then.</p><p></p><p><strong><em>But</em></strong> (!) if the designers can come up with interesting ways to challenge PCs at all levels with environmental effects, ways that didn't require tedious tracking of conditions, then I'll gladly take this "messing with the setting" with joy. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 4892399, member: 4682"] I've played Dark Sun for many years, including many years after the setting was retired. I've been a regular on Dark Sun mailing lists and forums for years. I can tell you that [I]most[/I] long time Dark Sun fans [I]I am aware of[/I] used the given dehydration and heat rules for Dark Sun briefly, then gave up on those rules. Keeping track of thirst and heat in 2e Dark Sun was [B]the suck[/B]. If only because low level spells obviated those rules. Just the same way [I]knock[/I] made rogue's open locks ability redundant, [I]create water[/I] took the harsh of Athas. Then there was the tedium of simply [I]tracking[/I] your PCs status. After a while, most of us simply ditched those rules because spellcasters were [B]always[/B] parking the requisite spells that neutralized the environment effects for the party . . . which made the casters just that less effective at the deadly low levels. It wasn't long until we figured this out and just turned off the environment rules so our spellcasters could get their spells back while we hand waved it all as "the party has taken all precautions against the environment". As a longtime Dark Sun fan, I will not be tossing fits if there were no mechanics for thirst and heat to follow, leaving it all up to DMs setting the mood. No skin off my back. It got old back then. [B][I]But[/I][/B] (!) if the designers can come up with interesting ways to challenge PCs at all levels with environmental effects, ways that didn't require tedious tracking of conditions, then I'll gladly take this "messing with the setting" with joy. :lol: [/QUOTE]
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