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<blockquote data-quote="Dausuul" data-source="post: 4892829" data-attributes="member: 58197"><p>Here's one thought on how defiling could work, loosely based on the old Humanity system from Vampire.</p><p></p><p>As an arcane caster, you have a Corruption stat, which starts at 0. If you ever hit 20, you lose all human conscience and empathy and become an NPC defiler, totally evil and driven by a hunger to consume life.</p><p></p><p>At any time, when using an arcane power or performing an Arcana-based ritual, you can choose to defile. This grants a +5 bonus to your attack rolls and skill checks for that power or ritual. However, you must also make a Corruption check (roll 1d20 plus your Corruption) at DC 21. If you fail this check, your Corruption increases by 2.</p><p></p><p>As you become more corrupt, it becomes more and more difficult to use preserving magic without hurting yourself. Whenever you cast an arcane spell or perform an Arcana ritual and choose <em>not</em> to defile, if the natural roll of the d20 is equal to or less than a certain threshold, you take damage equal to your bloodied value. This threshold is equal to one-fourth of your Corruption, rounded down; so zero from 1 to 3, one from 4 to 7, two from 8 to 11, three from 12 to 15, and four from 16 to 19.</p><p></p><p>Each time you gain a level, your Corruption declines by 1.</p><p></p><p>Obviously, the numbers would have to be tweaked for balance, but you can see the general idea. The further you go down the defiling path, the more tempting it becomes (the higher your Corruption is, the less likely any one act of defiling is to increase it), and the more it hurts to preserve.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4892829, member: 58197"] Here's one thought on how defiling could work, loosely based on the old Humanity system from Vampire. As an arcane caster, you have a Corruption stat, which starts at 0. If you ever hit 20, you lose all human conscience and empathy and become an NPC defiler, totally evil and driven by a hunger to consume life. At any time, when using an arcane power or performing an Arcana-based ritual, you can choose to defile. This grants a +5 bonus to your attack rolls and skill checks for that power or ritual. However, you must also make a Corruption check (roll 1d20 plus your Corruption) at DC 21. If you fail this check, your Corruption increases by 2. As you become more corrupt, it becomes more and more difficult to use preserving magic without hurting yourself. Whenever you cast an arcane spell or perform an Arcana ritual and choose [i]not[/i] to defile, if the natural roll of the d20 is equal to or less than a certain threshold, you take damage equal to your bloodied value. This threshold is equal to one-fourth of your Corruption, rounded down; so zero from 1 to 3, one from 4 to 7, two from 8 to 11, three from 12 to 15, and four from 16 to 19. Each time you gain a level, your Corruption declines by 1. Obviously, the numbers would have to be tweaked for balance, but you can see the general idea. The further you go down the defiling path, the more tempting it becomes (the higher your Corruption is, the less likely any one act of defiling is to increase it), and the more it hurts to preserve. [/QUOTE]
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