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<blockquote data-quote="Ainamacar" data-source="post: 4892848" data-attributes="member: 70709"><p>I had some similar thoughts, but basing it on a disease-like condition track with Wisdom checks (or something similar).</p><p></p><p>Preserver: Preserves by default, but may defile if desired.</p><p>Tempted: Make a wisdom check the first time you use an arcane power during an encounter. If successful, you can preserve this encounter. If you fail, you defile this encounter unless you immediately lose a healing surge.</p><p>Struggling: Make a wisdom check the first time you use an arcane power during an encounter. If successful you may spend a healing surge to preserve this encounter. Otherwise, you defile.</p><p>Addicted: Always defiles except by a powerful act of will. Make a wisdom check if you wish to preserve with a single arcane power. If successful, lose a healing surge and preserve, otherwise you defile with the power.</p><p>Defiler: You always defile, and cannot improve your condition without exceptional means.</p><p></p><p>You track the progression by making a Wisdom check after each extended rest. If you had defiled since your last extended rest and the check succeeds you are unchanged, and if it fails your conditions worsens. If you have not defiled since your last extended rest and the check succeeds your condition improves, and if it fails you are unchanged.</p><p></p><p>Reaching the Preserver condition might only be possible with a feat, but it allows a character to opt-out of the condition tracking if they desire. If the DCs are designed carefully it might allow a person to play a terribly conflicted character for an extended period of time, rather than inevitably falling to one extreme or the other in a single day.</p><p></p><p>I'm definitely interested to see how WotC handles defiling.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 4892848, member: 70709"] I had some similar thoughts, but basing it on a disease-like condition track with Wisdom checks (or something similar). Preserver: Preserves by default, but may defile if desired. Tempted: Make a wisdom check the first time you use an arcane power during an encounter. If successful, you can preserve this encounter. If you fail, you defile this encounter unless you immediately lose a healing surge. Struggling: Make a wisdom check the first time you use an arcane power during an encounter. If successful you may spend a healing surge to preserve this encounter. Otherwise, you defile. Addicted: Always defiles except by a powerful act of will. Make a wisdom check if you wish to preserve with a single arcane power. If successful, lose a healing surge and preserve, otherwise you defile with the power. Defiler: You always defile, and cannot improve your condition without exceptional means. You track the progression by making a Wisdom check after each extended rest. If you had defiled since your last extended rest and the check succeeds you are unchanged, and if it fails your conditions worsens. If you have not defiled since your last extended rest and the check succeeds your condition improves, and if it fails you are unchanged. Reaching the Preserver condition might only be possible with a feat, but it allows a character to opt-out of the condition tracking if they desire. If the DCs are designed carefully it might allow a person to play a terribly conflicted character for an extended period of time, rather than inevitably falling to one extreme or the other in a single day. I'm definitely interested to see how WotC handles defiling. [/QUOTE]
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