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<blockquote data-quote="I'm A Banana" data-source="post: 4894605" data-attributes="member: 2067"><p>Man, you'd make a lousy copy writer. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>"Bored of old wizards in robes and dwarves in full plate and magical elves and the tired old fantasy cliches? Think that's all D&D is good for? Prepare to be shocked! Dark Sun takes the new edition in bold new directions, introducing a world unlike any other! Slowly wasting away after arcane magic broke the natural order, Athas is a brutal, dying world, abandoned by the gods where strange mutant monsters, tyrannical sorcerer-kings, and the wild, shattered, destructive environment itself threaten your character's survival more than any goblin or demon ever has before. Nothing is the same in this devastated world of secretive wizards and psychic savants, where each day is a heroic struggle against the elements, where the Fey have been destroyed and creatures like cannibal halflnigs, mantis-like Thri-Kreen, and gladiator-pit-bred half-dwarf "Muls" come together to fight for freedom and hope, and where your life is a constant struggle against the bloody red sphere in the sky: the Dark Sun. Dark Sun: 2010. Can you stand the heat?"</p><p></p><p>I mean, maybe a little verbose, but I think it gets the point across. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>You make these things a feature: no Feywild, no gods, arcane magic kills plants, elves are nomads...this stuff is why DS is appealing to me in the first place. It's not normal. It doesn't HAVE to be normal. Let FR be normal. Let Eberron include normal (along with other stuff). Let DS be exceptional. It's compatible in that there's no mechanical conflicts, so, as always, it's up to the DM what to put in and what to take out, but it doesn't have to be an assumed part of the setting.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4894605, member: 2067"] Man, you'd make a lousy copy writer. ;) "Bored of old wizards in robes and dwarves in full plate and magical elves and the tired old fantasy cliches? Think that's all D&D is good for? Prepare to be shocked! Dark Sun takes the new edition in bold new directions, introducing a world unlike any other! Slowly wasting away after arcane magic broke the natural order, Athas is a brutal, dying world, abandoned by the gods where strange mutant monsters, tyrannical sorcerer-kings, and the wild, shattered, destructive environment itself threaten your character's survival more than any goblin or demon ever has before. Nothing is the same in this devastated world of secretive wizards and psychic savants, where each day is a heroic struggle against the elements, where the Fey have been destroyed and creatures like cannibal halflnigs, mantis-like Thri-Kreen, and gladiator-pit-bred half-dwarf "Muls" come together to fight for freedom and hope, and where your life is a constant struggle against the bloody red sphere in the sky: the Dark Sun. Dark Sun: 2010. Can you stand the heat?" I mean, maybe a little verbose, but I think it gets the point across. ;) You make these things a feature: no Feywild, no gods, arcane magic kills plants, elves are nomads...this stuff is why DS is appealing to me in the first place. It's not normal. It doesn't HAVE to be normal. Let FR be normal. Let Eberron include normal (along with other stuff). Let DS be exceptional. It's compatible in that there's no mechanical conflicts, so, as always, it's up to the DM what to put in and what to take out, but it doesn't have to be an assumed part of the setting. [/QUOTE]
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