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<blockquote data-quote="I'm A Banana" data-source="post: 4894773" data-attributes="member: 2067"><p>And that's totally fine. Dark Sun, I take it, isn't for you. It doesn't have to be. You've got two perfectly good settings already, more on the way, and can homebrew to your hearts' content! FR wasn't for everybody (4e FR, I'm sure some would argue, was specifically NOT for FR fans <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />), Eberron isn't for everybody (Not everyone loves magitek and advanced technology in their fantasy!), and Planescape isn't for everybody (people who have an issue with alignment might not appreciate PS's nuanced take on metaphysics). </p><p></p><p>For Dark Sun, it's difference is part of it's appeal. It isn't traditional fantasy. That's part of what makes it awesome in my eyes. </p><p></p><p>And you can probably still yank parts of it, I'm sure. I mean, half-giants are pretty easily portable, so are many of the monsters, and even individual locations like Tyr or villainous Defilers might be interesting out-of-context in your own setting (perhaps the PC's can thwart the apocalypse before it happens!). Even if you don't like psionics, maybe you like the idea of elemental druids? Sure. Run with that. If all you want to do is dismantle it and port it into your world piece-by-piece, that should be fine and encouraged. </p><p></p><p>But I think it's safe to say that Dark Sun's violation of traditional fantasy is very appealing to a lot of people, and allowing them to play <strong>in Dark Sun</strong> (and not in some 4e-style pseudo-Dark Sun with all the newest fads added on in some misguided pursuit of compatability) is going to be the main value here. </p><p></p><p>DS is not going to appeal to traditionalists, even if the copy on the back of the book says so. Best bet is to sell it to the nontraditionalists, since not everyone is a fan of bog-standard fantasy. </p><p></p><p>(and I am, but I also get bored of settings rather quickly)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4894773, member: 2067"] And that's totally fine. Dark Sun, I take it, isn't for you. It doesn't have to be. You've got two perfectly good settings already, more on the way, and can homebrew to your hearts' content! FR wasn't for everybody (4e FR, I'm sure some would argue, was specifically NOT for FR fans ;)), Eberron isn't for everybody (Not everyone loves magitek and advanced technology in their fantasy!), and Planescape isn't for everybody (people who have an issue with alignment might not appreciate PS's nuanced take on metaphysics). For Dark Sun, it's difference is part of it's appeal. It isn't traditional fantasy. That's part of what makes it awesome in my eyes. And you can probably still yank parts of it, I'm sure. I mean, half-giants are pretty easily portable, so are many of the monsters, and even individual locations like Tyr or villainous Defilers might be interesting out-of-context in your own setting (perhaps the PC's can thwart the apocalypse before it happens!). Even if you don't like psionics, maybe you like the idea of elemental druids? Sure. Run with that. If all you want to do is dismantle it and port it into your world piece-by-piece, that should be fine and encouraged. But I think it's safe to say that Dark Sun's violation of traditional fantasy is very appealing to a lot of people, and allowing them to play [B]in Dark Sun[/B] (and not in some 4e-style pseudo-Dark Sun with all the newest fads added on in some misguided pursuit of compatability) is going to be the main value here. DS is not going to appeal to traditionalists, even if the copy on the back of the book says so. Best bet is to sell it to the nontraditionalists, since not everyone is a fan of bog-standard fantasy. (and I am, but I also get bored of settings rather quickly) [/QUOTE]
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