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<blockquote data-quote="SSquirrel" data-source="post: 4895457" data-attributes="member: 5202"><p>From the 4E PHB: "Power Source: Divine. You are a divine warrior, a crusader</p><p>and protector of your faith."</p><p></p><p>Paladins are champions of a particular belief and thus can be found as good, neutral or evil. They made Paladins more like the Champion in Monte's Arcana Unearthed/Evolved, which was an excellent move IMO. So yes, Paladins could exist in DS, you would just have to have their power source figured out. If there are no gods, what provides powers to Divine characters?</p><p></p><p></p><p></p><p></p><p>This is just hilarious. Thank you.</p><p></p><p></p><p></p><p>See I guess I just don't see the Feywild and Shadowfell as other planes per se. More like they are parallel versions of the Prime Material plane that are hiding behind curtains. It is less that you are jumping to a different plane and more like you step sideways into an alternate version of the normal world where you move a bit faster than normal, dart across and re-appear over here. This isn't nearly the same as opening a portal and re-appearing in the Happy Hunting Grounds or the Abyss. Normal Athas/Shadowfell Athas/Feywild Athas are all intimately tied together and don't allow you to go anywhere else any more easily than Athas normally makes it. Wasn't the spelljammer story that Athas was surrounded by its own crystal shell and it was hard/impossible to penetrate?</p><p></p><p></p><p></p><p></p><p></p><p></p><p>See I can see both sides of this issue. In 2E they were creating 8 jillion differentsettings and supporting every one of them with regular updates, adventures, sourcebooks etc. In that model having everything be different allowed for niches, but it also meant that niches usually produce less sales and you have to support everything somehow. Cut forward to 4E and the design now calls for a Player's Guide, a core book and maybe a few adventures and then you are done. You can afford a nichier product for an annual setting b/c there is less investment needed to produce the entire product line.</p><p></p><p>At the same time, I think the core of D&D is in much better shape in 4E than it was in 2E. Much more flexible and better design all around. So I think that just saying "well it wasn't in 2E so it shouldn't be in the 4E version" is a very knee jerk reaction and not very useful. If they look at things like the Feywild and Shadowfell and conclude that they don't fit in any way, shape or form and having them in just to have them would detract from the product, by all means don't include them. But if they look at them and find interesting things they can do with it and make it blend well with Athas, why would they not include it?</p><p></p><p></p><p></p><p></p><p></p><p>The Shadowfell is Athas at night. The sun is never seen, only the moons. No sun means it is deathly cold, like a desert at night can be. The Feywild and Shadowfell have both been corrupted by the defiling magic that devastated the natural world. The Feywild may be a bit more verdant than Athas is now. Maybe it is even the world as it would have been had the defiling magic never come to be. The Eladrin may all have the ability to cross this area naturally, but it is a bittersweet gift to see the lush, verdant world that it could be only in passing, and then they return to the real world. Never able to stay in what is a comparative paradise.</p><p></p><p>Yeah a few different ideas there, but all possible. The decision the designers have to make is "Do all of these things add to the Dark Sun experience in a positive way?". If they do, use them. If not, discard them. Worst case scenario, their campaign setting sales for a year are a bit lower and they move on and go to a new setting next year, which they already plan on anyway.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4895457, member: 5202"] From the 4E PHB: "Power Source: Divine. You are a divine warrior, a crusader and protector of your faith." Paladins are champions of a particular belief and thus can be found as good, neutral or evil. They made Paladins more like the Champion in Monte's Arcana Unearthed/Evolved, which was an excellent move IMO. So yes, Paladins could exist in DS, you would just have to have their power source figured out. If there are no gods, what provides powers to Divine characters? This is just hilarious. Thank you. See I guess I just don't see the Feywild and Shadowfell as other planes per se. More like they are parallel versions of the Prime Material plane that are hiding behind curtains. It is less that you are jumping to a different plane and more like you step sideways into an alternate version of the normal world where you move a bit faster than normal, dart across and re-appear over here. This isn't nearly the same as opening a portal and re-appearing in the Happy Hunting Grounds or the Abyss. Normal Athas/Shadowfell Athas/Feywild Athas are all intimately tied together and don't allow you to go anywhere else any more easily than Athas normally makes it. Wasn't the spelljammer story that Athas was surrounded by its own crystal shell and it was hard/impossible to penetrate? See I can see both sides of this issue. In 2E they were creating 8 jillion differentsettings and supporting every one of them with regular updates, adventures, sourcebooks etc. In that model having everything be different allowed for niches, but it also meant that niches usually produce less sales and you have to support everything somehow. Cut forward to 4E and the design now calls for a Player's Guide, a core book and maybe a few adventures and then you are done. You can afford a nichier product for an annual setting b/c there is less investment needed to produce the entire product line. At the same time, I think the core of D&D is in much better shape in 4E than it was in 2E. Much more flexible and better design all around. So I think that just saying "well it wasn't in 2E so it shouldn't be in the 4E version" is a very knee jerk reaction and not very useful. If they look at things like the Feywild and Shadowfell and conclude that they don't fit in any way, shape or form and having them in just to have them would detract from the product, by all means don't include them. But if they look at them and find interesting things they can do with it and make it blend well with Athas, why would they not include it? The Shadowfell is Athas at night. The sun is never seen, only the moons. No sun means it is deathly cold, like a desert at night can be. The Feywild and Shadowfell have both been corrupted by the defiling magic that devastated the natural world. The Feywild may be a bit more verdant than Athas is now. Maybe it is even the world as it would have been had the defiling magic never come to be. The Eladrin may all have the ability to cross this area naturally, but it is a bittersweet gift to see the lush, verdant world that it could be only in passing, and then they return to the real world. Never able to stay in what is a comparative paradise. Yeah a few different ideas there, but all possible. The decision the designers have to make is "Do all of these things add to the Dark Sun experience in a positive way?". If they do, use them. If not, discard them. Worst case scenario, their campaign setting sales for a year are a bit lower and they move on and go to a new setting next year, which they already plan on anyway. [/QUOTE]
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