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<blockquote data-quote="lvl20dm" data-source="post: 4895735" data-attributes="member: 32150"><p>I love speculating, and I love Dark Sun (the first campaign setting I purchased) - here we go:</p><p>1) Discussion at the Con mentioned that Divine Characters would be discouraged (though not prohibited). My guess is that they might operate as servants of the Sorcerer-Kings. On the other hand, they might get their powers from the faith alone. Either way, it is interesting to see an entire power source de-emphasized. This indicates to me that they are more willing with Dark Sun to depart from the assumed setting of the core books.</p><p> </p><p>2) They are moving the setting back to the original boxed set. This <em>could</em> mean that the history of the setting is substantially altered (no Cleansing Wars, no Blue Age/Green Age, no Halflings as the creator race, no Rajaat, etc.). Kalak would still be alive and ruling Tyr, assuming that the geography of the Tablelands is the same (though they ought to make it bigger - that place is very small). Many of the areas detailed in the revised box set could be altered or removed (Last Sea? Pterran cities? kreen empire?). On the other hand, they might adopt much of the background, and simply ignore the actions of Rikus & Co.</p><p> </p><p>3)The flora & fauna of Athas was pretty unique - you could (and TSR did) fill two monster manuals with creatures for the setting. My guess is that MM3 might have more than few "Athasian" creatures. They could even make suggestions on re-skinning certain creatures from the previous MM's. I expect that Giants will be more like the elemental 4e incarnations, though obviously more savage (and hopefully still strolling around the Silt Sea). Athas was unique in that (at first at least) it only had 1 dragon - it will be interesting to see if that approach is maintained. The MM's spend lots of space on Dragons and we are fast seeing the approach of the second Draconomicon. They could make transformed defilers more common, make Chromatics and Metallics a created race of servants, or something even stranger.</p><p> </p><p>4) Finding a place for the many races of 4e could be challenging. Dragonborn would be either creations of the Sorc-Kings or could simply be Dray (if they keep Dregoth around or not). Tieflings could be the scions of a cursed City-State. Eladrin could have a Persian or Arabian feel - the Feywild could be just as blighted as Athas, perhaps more so. Gnomes could be extemely reclusive cave-dwellers only rarely seen by the more common races. </p><p>Ultimately, they might give many of the races an Athasian "make-over" - Elves, Halflings, and Dwarves all look quite different from their core counterparts, and the same might be true of Goliaths, Devas, and so forth. As an example, they might make Goliaths more elemental, framing them as a tribe of dwarves or humans that have become mystically bound to the mountains in which they dwell.</p></blockquote><p></p>
[QUOTE="lvl20dm, post: 4895735, member: 32150"] I love speculating, and I love Dark Sun (the first campaign setting I purchased) - here we go: 1) Discussion at the Con mentioned that Divine Characters would be discouraged (though not prohibited). My guess is that they might operate as servants of the Sorcerer-Kings. On the other hand, they might get their powers from the faith alone. Either way, it is interesting to see an entire power source de-emphasized. This indicates to me that they are more willing with Dark Sun to depart from the assumed setting of the core books. 2) They are moving the setting back to the original boxed set. This [I]could[/I] mean that the history of the setting is substantially altered (no Cleansing Wars, no Blue Age/Green Age, no Halflings as the creator race, no Rajaat, etc.). Kalak would still be alive and ruling Tyr, assuming that the geography of the Tablelands is the same (though they ought to make it bigger - that place is very small). Many of the areas detailed in the revised box set could be altered or removed (Last Sea? Pterran cities? kreen empire?). On the other hand, they might adopt much of the background, and simply ignore the actions of Rikus & Co. 3)The flora & fauna of Athas was pretty unique - you could (and TSR did) fill two monster manuals with creatures for the setting. My guess is that MM3 might have more than few "Athasian" creatures. They could even make suggestions on re-skinning certain creatures from the previous MM's. I expect that Giants will be more like the elemental 4e incarnations, though obviously more savage (and hopefully still strolling around the Silt Sea). Athas was unique in that (at first at least) it only had 1 dragon - it will be interesting to see if that approach is maintained. The MM's spend lots of space on Dragons and we are fast seeing the approach of the second Draconomicon. They could make transformed defilers more common, make Chromatics and Metallics a created race of servants, or something even stranger. 4) Finding a place for the many races of 4e could be challenging. Dragonborn would be either creations of the Sorc-Kings or could simply be Dray (if they keep Dregoth around or not). Tieflings could be the scions of a cursed City-State. Eladrin could have a Persian or Arabian feel - the Feywild could be just as blighted as Athas, perhaps more so. Gnomes could be extemely reclusive cave-dwellers only rarely seen by the more common races. Ultimately, they might give many of the races an Athasian "make-over" - Elves, Halflings, and Dwarves all look quite different from their core counterparts, and the same might be true of Goliaths, Devas, and so forth. As an example, they might make Goliaths more elemental, framing them as a tribe of dwarves or humans that have become mystically bound to the mountains in which they dwell. [/QUOTE]
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