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<blockquote data-quote="I'm A Banana" data-source="post: 4895895" data-attributes="member: 2067"><p><img src="http://rlv.zcache.com/crazy_banana_hat-p148769356530174860qz14_400.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>Doesn't have to be. If the divine power source -- more than four entire classes -- isn't part of the assumption, than I don't see why the Feywild is sacrosanct.</p><p></p><p></p><p></p><p>Two things.</p><p></p><p>Thing number one is that creativity is not very easily quantified, so whenever someone says "more" or "less" creative, I'm inclined to think of that more as meaning: "I like it more," or "I like it less." The quantity of creativity isn't what affects that like or dislike, since you can't accurately measure creativity, so I wonder what it is that does affect it. </p><p></p><p>Thing number two is that throwing out Eladrin makes room for something more <em>native to the setting</em>. There's a limited pagecount, and a limited brainspace to think of things, and the less time spent trying to shoehorn in legacy creatures, the more time can be spent giving me new awesome things.</p><p></p><p>The Eladrin, the Feywild, the Divine Power Source, the Far Realm...none of these things are such pure greatness and good that they need to be pervasive throughout everything WotC puts out for the next decade. It's like trying to use the same set of tools to build a birdhouse or build a rocket ship. Why not use tools that are suited to each task, rather than trying to hammer nails into steel? Why not use things that are part of the setting, naturally and organically, rather than forcing entirely superfluous material on it just because it happened to also be in the first Player's Handbook?</p><p></p><p>If you really like 'em and want to put 'em back -- if you really want to build that rocket ship with your hammer -- I don't think anyone should stop you. But I think, in general, the tools should be suited to the task: the game elements you use for a setting should be part of that setting, not part of some other setting and forced in just to pursue some abstract goal of perfect unification of all disparate elements.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4895895, member: 2067"] [IMG]http://rlv.zcache.com/crazy_banana_hat-p148769356530174860qz14_400.jpg[/IMG] Doesn't have to be. If the divine power source -- more than four entire classes -- isn't part of the assumption, than I don't see why the Feywild is sacrosanct. Two things. Thing number one is that creativity is not very easily quantified, so whenever someone says "more" or "less" creative, I'm inclined to think of that more as meaning: "I like it more," or "I like it less." The quantity of creativity isn't what affects that like or dislike, since you can't accurately measure creativity, so I wonder what it is that does affect it. Thing number two is that throwing out Eladrin makes room for something more [I]native to the setting[/I]. There's a limited pagecount, and a limited brainspace to think of things, and the less time spent trying to shoehorn in legacy creatures, the more time can be spent giving me new awesome things. The Eladrin, the Feywild, the Divine Power Source, the Far Realm...none of these things are such pure greatness and good that they need to be pervasive throughout everything WotC puts out for the next decade. It's like trying to use the same set of tools to build a birdhouse or build a rocket ship. Why not use tools that are suited to each task, rather than trying to hammer nails into steel? Why not use things that are part of the setting, naturally and organically, rather than forcing entirely superfluous material on it just because it happened to also be in the first Player's Handbook? If you really like 'em and want to put 'em back -- if you really want to build that rocket ship with your hammer -- I don't think anyone should stop you. But I think, in general, the tools should be suited to the task: the game elements you use for a setting should be part of that setting, not part of some other setting and forced in just to pursue some abstract goal of perfect unification of all disparate elements. [/QUOTE]
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