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<blockquote data-quote="Wik" data-source="post: 4915372" data-attributes="member: 40177"><p>I'd just like to say that DS (and the DS thread I knew would be waiting for me) got me back to EN World. It's been awhile! (Like... a year? Wow)</p><p></p><p>Second, I can't believe DARK SUN is almost twenty years old. Wow. I'm getting old. I bought the setting when the revised set was released (because DRAGON magazine told me I should). I bought it with christmas money, on boxing day. Along with the revised set, I bought the skills and powers book. I was peeved to find that I couldn't use the one with the other. But DARK SUN had the cloth map, so it won.</p><p></p><p>A reset is good. As soon as I knew it was going to be released, I looked at it differently than a lot of people, though. I said "I'll be running THIS sort of game. And I'll mine from the book". So, I have an idea of what sort of DARK SUN I'll run (But I'll be flexible, if the new book suggests something I haven't thought of before). I have some rules figured out, back when I thought I'd convert DS on my own. If the book contradicts what I want to do, I'll ignore it. Even if it's a mess on a scale of the 4eFR book, It'll be okay - at least I can mine it for monsters, right? </p><p></p><p>On Defiling - my mechanic in mind is pretty simple. PCs are naturally preservers, but they can choose to defile to get bonuses. The more they do it, the more they progress along a "defiling track" (Like disease). Get to a certain point, and they can ONLY defile (and there's no turning back, or at least, it's hard). Or something. Plus, you can have feats that only work when defiling, and feats that only work when preserving. </p><p></p><p>I have no problem with "Divine" classes. But I do have a problem with "radiant" energy. Guess I'm weird like that. I can see Cleric/Avenger/Paladin servitors of the Sorcerer Kings. And I can see Clerics that serve Fire, or Earth (imagine instead of channel divinity, you get channel element?). Radiant energy bothers me because most powers that use it (and most creatures weak towards it) have a sort of "light=good, dark=bad" religious vibe to it, that doesn't mesh well with Dark Sun. </p><p></p><p>I think I know how the races are going to go. Half-Giant will be medium-sized, deal damage, and be pretty much awesome. Mul will have a self-heal mechanic or damage resistance (some sort of "takes more damage" mechanic). Thri-Kreen will have a bite attack that can paralyze, and a jump power (or maybe a shift power). I imagine the bite will be a minor attack, akin to a Dragonborn's Breath. </p><p></p><p>I hope wotc dials down the psionics of the original boxed set a bit. Even the original designers admit to going a bit overboard with the psionics. In a dream world, though, I'd like to see the random wild talents table. That'd rock.</p></blockquote><p></p>
[QUOTE="Wik, post: 4915372, member: 40177"] I'd just like to say that DS (and the DS thread I knew would be waiting for me) got me back to EN World. It's been awhile! (Like... a year? Wow) Second, I can't believe DARK SUN is almost twenty years old. Wow. I'm getting old. I bought the setting when the revised set was released (because DRAGON magazine told me I should). I bought it with christmas money, on boxing day. Along with the revised set, I bought the skills and powers book. I was peeved to find that I couldn't use the one with the other. But DARK SUN had the cloth map, so it won. A reset is good. As soon as I knew it was going to be released, I looked at it differently than a lot of people, though. I said "I'll be running THIS sort of game. And I'll mine from the book". So, I have an idea of what sort of DARK SUN I'll run (But I'll be flexible, if the new book suggests something I haven't thought of before). I have some rules figured out, back when I thought I'd convert DS on my own. If the book contradicts what I want to do, I'll ignore it. Even if it's a mess on a scale of the 4eFR book, It'll be okay - at least I can mine it for monsters, right? On Defiling - my mechanic in mind is pretty simple. PCs are naturally preservers, but they can choose to defile to get bonuses. The more they do it, the more they progress along a "defiling track" (Like disease). Get to a certain point, and they can ONLY defile (and there's no turning back, or at least, it's hard). Or something. Plus, you can have feats that only work when defiling, and feats that only work when preserving. I have no problem with "Divine" classes. But I do have a problem with "radiant" energy. Guess I'm weird like that. I can see Cleric/Avenger/Paladin servitors of the Sorcerer Kings. And I can see Clerics that serve Fire, or Earth (imagine instead of channel divinity, you get channel element?). Radiant energy bothers me because most powers that use it (and most creatures weak towards it) have a sort of "light=good, dark=bad" religious vibe to it, that doesn't mesh well with Dark Sun. I think I know how the races are going to go. Half-Giant will be medium-sized, deal damage, and be pretty much awesome. Mul will have a self-heal mechanic or damage resistance (some sort of "takes more damage" mechanic). Thri-Kreen will have a bite attack that can paralyze, and a jump power (or maybe a shift power). I imagine the bite will be a minor attack, akin to a Dragonborn's Breath. I hope wotc dials down the psionics of the original boxed set a bit. Even the original designers admit to going a bit overboard with the psionics. In a dream world, though, I'd like to see the random wild talents table. That'd rock. [/QUOTE]
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