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It's different/It's easy, therefore it's powerful
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<blockquote data-quote="Halivar" data-source="post: 4986225" data-attributes="member: 9327"><p>I seem to recall people saying the same thing about Mystic Theurges in 3.x. Just because a character has more options doesn't mean they have increased raw, mechanical power. It simply means they have more utility. Hybrid characters have potential to synergize their abilities well, but they just as often suffer from MAD.</p><p></p><p>As for convincing your DM that psions aren't overpowered, I don't know. I suspect, from the information at hand, that your DM doesn't really understand the design philosophy behind 4E, or at least distrusts WotC's ability to implement it. Overcoming that bias is gonna be hard to do.</p><p></p><p>As an aside, there's a rogue/sorceror in the 4E game I run, and he absolutely rocks. The other kill combo I've seen is a wizard/swordmage. Not overpowered, mind you, just REALLY well constructed. In 4E, you get most of your "power" from smart, creative choices and sound tactics.</p></blockquote><p></p>
[QUOTE="Halivar, post: 4986225, member: 9327"] I seem to recall people saying the same thing about Mystic Theurges in 3.x. Just because a character has more options doesn't mean they have increased raw, mechanical power. It simply means they have more utility. Hybrid characters have potential to synergize their abilities well, but they just as often suffer from MAD. As for convincing your DM that psions aren't overpowered, I don't know. I suspect, from the information at hand, that your DM doesn't really understand the design philosophy behind 4E, or at least distrusts WotC's ability to implement it. Overcoming that bias is gonna be hard to do. As an aside, there's a rogue/sorceror in the 4E game I run, and he absolutely rocks. The other kill combo I've seen is a wizard/swordmage. Not overpowered, mind you, just REALLY well constructed. In 4E, you get most of your "power" from smart, creative choices and sound tactics. [/QUOTE]
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